Deeper Faster by vikaster
This is my first "official" Game Jam as a Game Designer/programmer. The game is obviously a 2d plateformer.
You are Bob, a blob in the middle of the Ocean, collecting garbage is for dust cleaners, You, are collecting pearls! But beware of the enemies (mostly Bio-hazard) that will try to Kill you most of the time.
| Link | https://vikaster.itch.io/deeper-faster |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeper-faster |
Ratings
| Overall | 1918th | 2.105⭐ | 21🧑⚖️ |
| Fun | 1872th | 2.263⭐ | 21🧑⚖️ |
| Innovation | 1894th | 2.079⭐ | 21🧑⚖️ |
| Theme | 1879th | 2.263⭐ | 21🧑⚖️ |
| Graphics | 1710th | 2.553⭐ | 21🧑⚖️ |
| Humor | 1348th | 2.059⭐ | 19🧑⚖️ |
| Mood | 1799th | 2.125⭐ | 18🧑⚖️ |
| Given | 7🗳️ | 6🗨️ |
It would appear the bottom floor of the second screen did not have collison. I would also suggest to limit the game size window to something like 960x720 then tell itch to put a full screen button in your game. These options are avaible in "edit game" under the "embed options" group.
I don't like the collision system, it's hard to control the jump and not to hit the top of the screen, your previous dead bodies, stuck monsters!
Possibly choose different duller colors for the main character or add a warning to light sensitive folk that your main character is so colorful while moving around. Also, maybe fill in the color when he is jumping so one won't lose where he is going.
And were the dead versions of yourself supposed to still exist in the game afterdeath as platforms?
Good job mate.