Forest by MRaMOR

[raw]
made by MRaMOR for Ludum Dare 48 (JAM)

the further into the forest.... Try to go as deeper as you can! Solve puzzles and save yourself

Ratings

Overall 1816th 2.694⭐ 20🧑‍⚖️
Fun 1873th 2.25⭐ 20🧑‍⚖️
Innovation 1813th 2.361⭐ 20🧑‍⚖️
Theme 1671th 2.861⭐ 20🧑‍⚖️
Graphics 1384th 3.194⭐ 20🧑‍⚖️
Audio 961th 3.111⭐ 20🧑‍⚖️
Mood 713th 3.639⭐ 20🧑‍⚖️
Given 18🗳️ 11🗨️

Feedback

LDJam user 235694
27. Apr 2021 · 18:41 UTC
I like this atmosphere, a bonfire in a dark forest its cool
Archie Evans
27. Apr 2021 · 22:22 UTC
Not much of a game here, a very short walking sim? The sprites are nice and the lighting is cool, I just wish there was something to do!
LeYamez
27. Apr 2021 · 22:23 UTC
Very fun game, interesting and very moody
Evil Villain Games
27. Apr 2021 · 22:23 UTC
Big fan of the atmosphere. I also love the way your character turns like paper Mario. I couldn't figure out the first puzzle, but I did manage to flick a lever. Might try again if the comments develop into a guide which could be cool.
Globulous
27. Apr 2021 · 22:25 UTC
i don't understand if the game have a goal but the environnement is really cool with a good mood good job
teshimoto
27. Apr 2021 · 22:27 UTC
I like the lighting, but I'm not sure what to do with 3rd gate and what for am I playing piano
Gargantus
27. Apr 2021 · 22:34 UTC
It's a nice game, but the third puzzle is kinda too hard compared to others. I got stuck on it unfortunately. Also interactable objects should have been more visible.
PeculiarCarrot
27. Apr 2021 · 22:41 UTC
Cool atmosphere! I like how the character flips around, but I wish it would stay facing left even after I stop moving left. I wish there was more stuff to do!
🎤 MRaMOR
27. Apr 2021 · 22:54 UTC
@evil-villain-games @gargantus @teshimoto
Well, I'll probably leave a short guide here.

yeah, we should think about hints, or at least about more visible interactable objects

Be careful, spoilers below!

In the first puzzle, you must find the lever that is used to open the door

In second puzzle you should pickup torch, ignite it by bonfire and use it for destroying grass that blocking interaction with lever. After that use lever and go to the next puzzle.

Third puzzle are the hardest one. You should use piano for playing right combination. Hint for that combination you can find in objects near bonfire. Third hint are specific, you have to use not the direction of the pointer, but the direction of its shadow.

In fourth puzzle you should take and place three rocks on the pressure plates

And in the last one you need to pickup bucket, fill the bucket with water, and put out the fire.

Thats all! GLHF!
gimmers
28. Apr 2021 · 08:57 UTC
The atmosphere was great, I really felt like I was stuck inside of the oppressive, deep and dark forest. The puzzles were interesting, but controls seemed a little inconsistent, and it was hard to figure out what was what. I really enjoyed the experience though, and I think it could turn into something really cool.
elosociu
29. Apr 2021 · 12:22 UTC
(spoilers) hi! unfortunately i had to give up on the piano puzzle, i found 4 out of five notes directions (and one in the ground, but it didnt seem to have a number attached to it?) but i thought the game was pretty interesting in genereal. i liked the visuals, and the audio design is great too. one thing that felt a bit weird though was that you lit the torch with Q and interacted with stuff with E? i kinda had to guess and mash buttons til i found the right key to use. but i liked the game. and i would like to be in hot tub.
PxlDev
04. May 2021 · 07:44 UTC
For some reason this game felt really moody, I like it!
Elllelel
05. May 2021 · 20:26 UTC
I like especially the mood and puzzle but its overall great game! Good work!
someone
05. May 2021 · 20:49 UTC
Great mood. I really like the fires.
Having several different buttons for interacting with things made things more confusing. I could see what I had to but not how to do it. Perhaps onscreen prompts for buttons would have helped.
I also saw a much brighter green bar at the bottom at one point, I guess the edge of the level. It was a bit jarring as the rest of the game is so dark and moody.
VixenMink
06. May 2021 · 00:22 UTC
I had trouble running it on my end but I really like the concept!