Forest by MRaMOR
the further into the forest.... Try to go as deeper as you can! Solve puzzles and save yourself
| Link | https://mramor.itch.io/forest |
| Original URL | https://ldjam.com/events/ludum-dare/48/forest |
Ratings
| Overall | 1816th | 2.694⭐ | 20🧑⚖️ |
| Fun | 1873th | 2.25⭐ | 20🧑⚖️ |
| Innovation | 1813th | 2.361⭐ | 20🧑⚖️ |
| Theme | 1671th | 2.861⭐ | 20🧑⚖️ |
| Graphics | 1384th | 3.194⭐ | 20🧑⚖️ |
| Audio | 961th | 3.111⭐ | 20🧑⚖️ |
| Mood | 713th | 3.639⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 11🗨️ |
Well, I'll probably leave a short guide here.
yeah, we should think about hints, or at least about more visible interactable objects
Be careful, spoilers below!
In the first puzzle, you must find the lever that is used to open the door
In second puzzle you should pickup torch, ignite it by bonfire and use it for destroying grass that blocking interaction with lever. After that use lever and go to the next puzzle.
Third puzzle are the hardest one. You should use piano for playing right combination. Hint for that combination you can find in objects near bonfire. Third hint are specific, you have to use not the direction of the pointer, but the direction of its shadow.
In fourth puzzle you should take and place three rocks on the pressure plates
And in the last one you need to pickup bucket, fill the bucket with water, and put out the fire.
Thats all! GLHF!
Having several different buttons for interacting with things made things more confusing. I could see what I had to but not how to do it. Perhaps onscreen prompts for buttons would have helped.
I also saw a much brighter green bar at the bottom at one point, I guess the edge of the level. It was a bit jarring as the rest of the game is so dark and moody.