Deep Caverns by boxcar012

[raw]
made by boxcar012 for Ludum Dare 48 (JAM)

A trip down in to the depths to find the magic gate. Used Unity3D, Asprite, and SoundBridge

Ratings

Overall 1845th 2.625⭐ 18🧑‍⚖️
Fun 1755th 2.563⭐ 18🧑‍⚖️
Innovation 1876th 2.156⭐ 18🧑‍⚖️
Theme 1623th 2.941⭐ 19🧑‍⚖️
Graphics 1718th 2.5⭐ 18🧑‍⚖️
Audio 1143th 2.75⭐ 18🧑‍⚖️
Given 16🗳️ 2🗨️

Feedback

bufalloo
27. Apr 2021 · 04:06 UTC
great work!
Paperdomo101
27. Apr 2021 · 05:58 UTC
Audio and graphics are nice, and controls feel good! Having to hold E to climb the ropes instead of Up or 'W' was a bit difficult, and some of the collisions are a little janky.
SirDuck
27. Apr 2021 · 06:02 UTC
I love the bouncy pits, also the spikes are such a sneaky color!
🎤 boxcar012
27. Apr 2021 · 22:24 UTC
@paperdomo101 You can you use up/down or w/s to climb up and down rope. E just toggles holding rope on and off.
jondkoon
01. May 2021 · 01:47 UTC
Really liked the music. Just read your comment about the rope and tried to play again. I think it would be better if the character grabbed the rope automatically if they touched it or if up triggered grabbing or something

I like how you reset the spawn point so you don't completely lose your progress when you hit a spike or fall from too high. It might be nice to indicate those checkpoints with a flag or something.

The spikes kind of blend in with the rest of the cave, so at the one part where you sliding down the ice it's really hard to see the spikes in order to jump and miss them.

Great job creating a deep world that I found interesting enough to get past the obstacles to see what else was next.

Great job!
rkhadder
01. May 2021 · 02:03 UTC
Surprisingly challenging game. I liked where you were going with the game. I agree with Paperdomo's comment that instead of using E to toggle climbing the rope, holding up/W should have automatically grabbed onto the rope. Attacking didn't work for me. The physics about going up ramps could be improved. Solid entry!
megalukes
07. May 2021 · 20:45 UTC
Controls were a bit challenging for me, especially since collisions and movement could have been more polished. Nice entry, though. Congrat!
Ava Skoog
18. May 2021 · 17:15 UTC
That was fun! It felt pretty good to play, I didn't really mind how the ropes worked (tho I think space could have been used for both jumping and grabbing), had more trouble with the slippery water (ice?) 😅 It was a bit weird how there seemed to be a single enemy in the whole game? I think you could have just removed that, because the exploration was fun on its own, I enjoyed finding my way around looking for the keys 😊 I heard some snippets of music from other games I recognised in there, was it all sampled melodies? 👀 Really appreciated the automatic checkpoints!