Dead End by jetj
A game about exploring an abandoned cave.

Left Click - Place Torch
Right Click - Pickup Torch / Items

| Link | https://jet-j.itch.io/dead-end |
| Source Code | https://jet-j.itch.io/dead-end |
| Original URL | https://ldjam.com/events/ludum-dare/48/dead-end |
Ratings
| Overall | 155th | 3.833⭐ | 20🧑⚖️ |
| Fun | 444th | 3.333⭐ | 20🧑⚖️ |
| Innovation | 253th | 3.583⭐ | 20🧑⚖️ |
| Theme | 134th | 4.056⭐ | 20🧑⚖️ |
| Graphics | 69th | 4.222⭐ | 20🧑⚖️ |
| Audio | 53th | 4⭐ | 20🧑⚖️ |
| Mood | 9th | 4.444⭐ | 20🧑⚖️ |
| Given | 31🗳️ | 2🗨️ |
And it is a bit laggy sometimes
Great job
Some remark: sometimes you get lost when you see where to go. Expectation: more distance to go into the darkness. Hope this will be helpful.
Good entry!
https://youtu.be/PUjYc80SDag?t=4186
The game was really laggy on my poor, poor computer, but I can still see how interesting this game's exploration aspect was. Obviously, what's here is a bit bare-bones, but the simplicity of the mechanics and the way the game preys on the player's curiousity created a very compelling experience. I really love the cursor you've created to indicate where one can place a lantern, and with it, how that connects to the last one you've placed.
I only have a few nitpicks here and there with the game. I've noticed some bizarre normal glitches in the game (corners seemingly emitting dim lights for no reason), that I think is a bit of a concern. I would have liked to be able to place the lantern attached to any on the line, rather than the last one. I did think the respawn was a bit severe, though fortunately given the slow pace of the game, wasn't a significant concern. It would be nice to see more environmental story telling in the game, to provide the player more incentives to explore the cave. And I got the sense that the adventure was a bit linear in experience: as an alternative to a story-driven experience, it might be fun to experiment with more branching paths.