SchoolMonster by jcwelgemoed
You are a monster! (In some cultures also known as the math teacher).
Calm the class before you lose your sanity by swiping your weapons of math instruction at unruly children.
Controls:
Mouse: Click on weapon, swipe and release in direction you want to throw.
For a first Ludum Dare this was good fun. Will be doing this again!
UPDATE:
Scaled down difficulty a bit as people commented it was too challenging.
Calm the class before you lose your sanity by swiping your weapons of math instruction at unruly children.
Controls:
Mouse: Click on weapon, swipe and release in direction you want to throw.
For a first Ludum Dare this was good fun. Will be doing this again!
UPDATE:
Scaled down difficulty a bit as people commented it was too challenging.
Ratings
| Coolness | 78% | 2 |
| Overall(Jam) | 2.68 | 961 |
| Fun(Jam) | 2.71 | 773 |
| Humor(Jam) | 3.23 | 296 |
| Innovation(Jam) | 2.88 | 625 |
| Mood(Jam) | 2.46 | 950 |
| Theme(Jam) | 3.39 | 578 |
Nice Entry
Good idea for the theme :)
@AzureAspect: each weapon only works on certain type of child. but will look into it :)
@All: thanks for playing and rating :)
Took me 3 restart to understand that I had to swap on the tool in order to throw it in a direction (despite the fact that I read How to play).
The concept is fun (and super illegal!) and the gameplay is okay, even if my whole arm is tens like hell now x)
The sfx when I hit a child is a bit irritating after a while, but the cartoon style explosion is very well made.
Also, at higher grades, the strategy becomes very simple: just spam weapons in every direction, occasionally switching from one to another. Due to high target density, there is no need to aid any longer :) It would be more challenging, if you were penalised, say, for hitting an innocent pupil or if there were some other constraints. But that would lower the frantic pace of the game, so maybe there is no need for that.
My mouse hand DOES NOT thank you for this little game.
I really liked the game though, good job!