Falling Flat by bonicle
User F14T_4EVA was made fun of on his flat earther forum for, surprise, saying the earth is flat. But he isn't gonna take that from some dummy online. So he's going on a little hang gliding trip to get proof that the earth is flat, deeper and deeper down a set of caverns to try and get out the other side of the planet!

Glide through 3 winding caverns on a quest for proof that the earth isn't any other shape but flat, but in the end learn something you wish you hadn't...

-Credits-
Bonicle: Programing, level design, 3D modeling
Ultra Boo: Programing
ADumbPotato: 3D modeling
CatCube: 2D art and textures, sound effects
-Extra Credits-
Crash: Playtesting, helped with some smaller stuff, good friend, provided epic flaming sword cursor for the opening cutscene
XementumU: Playtesting
Werti: Playtesting
Yaen: Playtesting
All music in this game was made by: onemansymphony.com
| Windows Version | https://bonicle.itch.io/falling-flat |
| Original URL | https://ldjam.com/events/ludum-dare/48/falling-flat |
Ratings
| Overall | 276th | 3.932⭐ | 24🧑⚖️ |
| Fun | 264th | 3.841⭐ | 24🧑⚖️ |
| Innovation | 682th | 3.409⭐ | 24🧑⚖️ |
| Theme | 28th | 4.477⭐ | 24🧑⚖️ |
| Graphics | 580th | 3.955⭐ | 24🧑⚖️ |
| Humor | 54th | 4.227⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 18🗨️ |
Gotta admit that it's pretty hard so we glitched through the last level to watch the final cutscene.
Nice easter egg there :wink: :monkey_face:
My only con:
- The camera angle in combination with the controls makes it pretty hard to navigate and see the obstacles.
Anyways, wonderful game, nice work! :butterfly:
Pretty fun game.
I found the level design a bit confusing and the first person did not help figuring out the hitbox properly.
However the gliding felt really satisfying, the art had a charming retro feel and the choice of music was dope. Great work, team!
- Super fun took me a long time to finish
- Suzanne is the world
- Liked the joke of the monkey being earth and the flat earth thing
- The music and graphics were super cool
- I by mistake understood how you made the game with having a box collider on a camera it goes foward if it hits something you restart the level.