Sporelunk by Brainloaf Studio

You’ve made a horrible mistake. A nightmarish abomination now seeks your spongy, mushroom-y flesh, and your only choice is to dig. Mine ever deeper into the procedurally-generated fungal caverns, discovering new biomes and managing your ever-depleting light. And whatever you do, don’t let it catch you.


Code by Joshua Edwards, art & animation by Cosmo Wegman, music and SFX by Valerie, and voice acting by Michael Duffin.
| Link | https://brainloaf.itch.io/sporelunk |
| Original URL | https://ldjam.com/events/ludum-dare/48/sporelunk |
Ratings
| Overall | 52th | 4.255⭐ | 53🧑⚖️ |
| Fun | 212th | 3.913⭐ | 54🧑⚖️ |
| Innovation | 536th | 3.548⭐ | 54🧑⚖️ |
| Theme | 60th | 4.385⭐ | 54🧑⚖️ |
| Graphics | 9th | 4.76⭐ | 54🧑⚖️ |
| Audio | 20th | 4.423⭐ | 54🧑⚖️ |
| Humor | 60th | 4.19⭐ | 52🧑⚖️ |
| Mood | 66th | 4.365⭐ | 54🧑⚖️ |
| Given | 49🗳️ | 77🗨️ |
Btw don't forget that if you don't rate other games you won't get any ratings yourself
Very cool.
I kind of root for the horrifying monster to be honest.... being ripped apart is what the little mushroom guy deserves for ***being a cannibal!!*** The cannibalism really completed the horror bit.
The gameplay is efficient, and the atmosphere is really dark (eating baby mushrooms to survivre, what a horrible thing ahah)
Is there an ending?
Thank you for your game!
Graphics are gorgeous, animations are so fluid :o
I very much like it :)
My fan theory is that this is how mushrooms view humans.
+ Cool music all around. Especially the menu music and when you go pretty deep in the game.
+ Clever and succinct way to tutorialize the game via cutscene. 1) Cannibalize mushroom children to stave off the dark. 2) Somethings chasing you. All shown in few seconds
@brainloaf-studio
I dug 123 layers. How much more content am I missing out on??
Thank you for the good luck!
There are 5 'biomes' total- 123 layers deep being at around the 4th one. Although the 5th biome doesn't add new content, its a terrible amalgamation of all of the ones above!
Great graphics, sounds and music first of all, I really like the style.
I would like to see some more variability in the environment and more things to do other than dig. I missed some ways to stop or at least slow down that... thing.
Also it seems the only way I could switch to dig to the side was to actually go into that direction for at least a short distance. If I was digging downwards very close to the left wall and I suddenly wanted to dig to the left, I had to first go to the right a bit and then come back.
Oh and the creature was terrifying.
Nice game overall :slight_smile:
This is super scary and nightmarish :D. Very atmospheric, music and graphics are great, it fits the theme perfectly!
Awesome game!
The atmosphere is truely unique and disturbing I loved it. Music and animations are very cool.
I got to layer 122 :)
I made it to level 84. Ended up getting trapped by the wormy-like blocks.
I think finding some kind of powerup to get that perhaps gives you superdigging for a limited time/number of strikes, so you can one hit any boulder, would be a good addition so the gameplay doesn't get as repetitive.
The controls were fairly tight, felt responsive and not floaty, though i think i hit a few edge cases in pressing various buttons at the same time that left my character unable to move until i released and pressed the buttons again.
Over all, very fun and well polished entry!
Solid Entry!
I had one minor inconvenience that was already mentioned though, the not being able to turn when to far to the side you want to turn thing.

The idea of a slowly approaching wall of limbs and flesh inexorably coming towards you at the very edge of your vision radius is brilliant.

This is really really good! I'll try to find one tiny thing to nitpick. Some of the tiles seem to be totally unbreakable. If this is true, maybe a different animation (like the getting hurt animation) to tell you that it's never going to break. The dark gray rocks cost me a little time because I thought I'd eventually get through if I hit them enough times.
That's all I have though, everything else was perfect and far surpasses my expectations of a game made in a weekend.
@eximir That means a lot! That's definitely a pesky bug, but we'd like to fix it in a post-jam patch!
@ddrkirbyisq Woah, that's pretty deep! Glad you liked the concept!
@mhorth Thank you! That's definitely something we'd like to make clearer in a post-jam patch - we agree that it can hard to tell what's breakable or not at the moment. Appreciate the feedback!
@bereg That means a lot to hear, thank you!!
Here's my highscore:

@mateusboga Thanks for the feedback, glad to hear it was sufficiently intense! Volume options are definitely something we'd like to add in a post-jam patch!
There is my LP :slight_smile:
https://www.youtube.com/watch?v=orrg7NucML4
A few (tiny) things to improve:
- the two types of rocks are very similar and at first I didn't realize that one of them could be broken, since it didn't work for the first type of rock.
- sometimes the character didn't turn in the direction I wanted to dig, I guess because I was too close to the block and it turns only when it can walk.
But I'm nitpicking. Awesome job!
@mamon Thank you very much!!
@toadietechnika That was the goal! Glad you felt the urge to survive.
@quetzakol We appreciate the compliments! We are aware of both of the issues you pointed out and would love to incorporate those fixes into a possible post-jam update.
Maybe if digging on different rocks giving different sound would be nice. Also, maybe arrow/directional keys to dig too instead of a separate key Z, I can imagine playing this on my Android with just swiping left/right, swiping down to dig, and swipe + drag to jump, I'd get so addicted!!! (Would be nice if there are builds for other platforms too. Btw I played this on Linux via wine, game looks incredible, couldn't resist wanting to play it just from the screenshots. But I have no Windows, thankfully it runs perfectly!)