Lost by SciDev

This is a more morbid Ludum Dare game but it is simple to understand. Use WASD to move, mouse to look, and press your mouse or E to advance dialogue boxes. How do you interpret the ramblings of the player?
There are 2 ENDINGS one happy and one utterly depressing.
Patch Notes
- Fixed broken next message sound loading by replacing it with the other sound because it was not broken.
| Link | https://scidev.itch.io/ld48-lost |
| Link | https://scidev.itch.io/ld48-lost |
| Original URL | https://ldjam.com/events/ludum-dare/48/lost |
Ratings
| Overall | 809th | 3.571⭐ | 23🧑⚖️ |
| Fun | 1005th | 3.286⭐ | 23🧑⚖️ |
| Innovation | 1102th | 3.071⭐ | 23🧑⚖️ |
| Theme | 108th | 4.286⭐ | 23🧑⚖️ |
| Graphics | 1177th | 3.429⭐ | 23🧑⚖️ |
| Audio | 234th | 3.929⭐ | 23🧑⚖️ |
| Humor | 1155th | 2.367⭐ | 17🧑⚖️ |
| Mood | 227th | 4.095⭐ | 23🧑⚖️ |
| Given | 6🗳️ | 25🗨️ |
In technical aspect i'd say dialog sound is a little to high and loud. If you set your volume according to music, dialogs hit you in the ear haha
I'd cut some of the high frequencies out of the dialog sound, but other than that awesome job.
That being said, as I play more I see the game is hugely about disorientation, so I'm not sure what to do about the above critique since I don't want to take away from that theme.
I liked the subtly changing lights of the halls, and the descent of the music into distortion was cool. The first time I saw the silhouettes was CLUTCH. I was like "What the HECK is that?"
This was simple, but hit hard. Well done. The ending made me happy in that achy way of earned happiness.
But the mouse movement is too fast, and I wish it supported arrow keys and didn't pause the game during dialogue