Heartmare by katorovitalo
Survive a barrage of hearts as you try to avoid falling deeper and deeper into a crush.
Controls: WASD to move
Art by A normal human bean (@a-normal-human-bean)
Voices (Unused in Jam Build): HelenaHails (@helenahails)
| Link | https://kustaa.itch.io/heartmare |
| Link | https://kustaa.itch.io/heartmare |
| Original URL | https://ldjam.com/events/ludum-dare/48/heartmare |
Ratings
| Overall | 1873th | 2.5⭐ | 22🧑⚖️ |
| Fun | 1773th | 2.525⭐ | 22🧑⚖️ |
| Innovation | 1918th | 1.8⭐ | 22🧑⚖️ |
| Theme | 1910th | 1.9⭐ | 22🧑⚖️ |
| Graphics | 1705th | 2.575⭐ | 22🧑⚖️ |
| Mood | 1802th | 2.059⭐ | 19🧑⚖️ |
| Given | 7🗳️ | 0🗨️ |
I might be seeing those chomping hearts in my sleep now.
The skill required to dodge between hearts was just enough to be interesting without being unfair. Nice work on that! I also like how the difficulty ramps up over time with new types of enemies. Overall, nice work!
I agree with @zerocomms that I liked the 'wave' format of the attacking hearts - I found that the player-guided hearts were easier than the lines of hearts going horizontally and vertically, so I was glad to see that in an increase of difficulty it returned back to that state with a higher frequency. Ultimately the fun base for a bullet-hell, though I would've loved to see more narrative based on the premise of not falling into a crush throughout play!
Nice work! ☆☆☆☆☆
Possibly having a screen to tell you how long you lasted before being crushed by a broken heart. Not really sure how the concept of deeper and deeper is portrayed here.