Brubnar the Barbarian in the Deepest Dungeon by Quinn_Patrick
Go forth with courage, Brubnar! And know that as you go deeper and deeper, so grows the danger!
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Play through endless floors of escalating challenge as Brubnar the Barbarian! Get deep with the mystical Wordes of Wisdome! Rack up gold and spend it on powerful upgrades and magic spells!
Controls:
Arrow Keys: Move, make selections in Ye Olde Shoppe
Enter: Advance text, make a purchase in Ye Olde Shoppe
Shift: Swing your sword, close the Wordes of Wisdome when you are done reading them.
Space: Cast your spell if it is charged. This will also make you swing your sword, even if the spell is not charged.
version 1.0.0: Initial release (4/25/21)
version 1.0.1: Fixed a bug where you would go to the shop instead of the game over screen if you died on a level right before the shop (yes, that was a bug, not a feature, even though I know some of you liked it lol) (4/28/21)
Ratings
| Overall | 375th | 3.557⭐ | 37🧑⚖️ |
| Fun | 261th | 3.629⭐ | 37🧑⚖️ |
| Innovation | 633th | 2.9⭐ | 37🧑⚖️ |
| Theme | 600th | 3.343⭐ | 37🧑⚖️ |
| Graphics | 563th | 3.229⭐ | 37🧑⚖️ |
| Audio | 276th | 3.457⭐ | 37🧑⚖️ |
| Humor | 69th | 3.743⭐ | 37🧑⚖️ |
| Mood | 438th | 3.271⭐ | 37🧑⚖️ |
| Given | 39🗳️ | 50🗨️ |
I really like the music, the combat is just tricky enough, the feel of the game was somehow very cozy and nostalgic... but my favorite part? running faster diagonally.
@liam I agree, more visual variety is something that unfortunately didn't get prioritized. I would have loved more floor layouts, too, the game only has 8 as is, but I prioritized stuff like game feel and bug fixing so that kinda fell through the cracks.
@zondarg Yeah, the key mapping was weird on this. I didn't want to map the sword to enter, but I didn't want to map the shop to shift, and it wound up being a lot of keys in play. I considered using z and x for everything, but I've gotten complaints from people in the past using non-qwerty keyboards.
@teh-thanos For control issues, see my response to @zondarg. As for a tutorial level, that never occurred to me, and I stand by not having one. The game's pretty straightforward, and it would've been a lot of development time for something that most people wouldn't bother with (or need).
@diaonic An audio menu's one of those things that's difficult to prioritize in such a tight situation (but would be a no-brainer for a larger project). But I agree, I wish I had found time to at least add the option to turn off sound effects / music.
@ciyoulater @pe7e @gorialis @gimbalock @oysuta Thank you! My goal is always to make a game where all of the comments are this positive. I get that I can't please everyone, but then I look at the comments on some of the frontrunners, which are nothing but glowing praise, and it makes me feel like that's what I have to do to improve my scores.
Cool game, plays well, straightforward, no bugs... I can't really think of any reasonable improvement (considering it's a compo entry). Maybe the weakest point is that it gets repetitive too soon (but again, not bad at all for a compo entry).
Some things I like especially:
* The music and sound gives me arcade vibes. Sound gives good feedback about what is happening around you (hit wall, was hit..)
* Funny writing. Intro was very nice!
* Enemies are really well implemented. I like how they "jump back" when hit, and how the mages flee from your blows.
Good game, congrats!
Spell system needs a little more explaining, I didn't know I could only have one at a time and bought everything at once.
Controls are smooth, though being able to walk into the enemies meant I got hit more than I should have.
it amazing for doing this game in this short time,
move system seem a little bug , I move up left is faster than up or left :smile:
Satisfying sound effects and gold spilling felt good. Would be nice if chests didnt block movement after being opened though.
Scrolls of Wisdom were a nice addition, and well drawn. Good idea reusing for HUD.
Shift for attack and space for special was an odd choice, wasted a few spells automatically pressing space to attack before getting used to it :)
Sword swing hitbox was a bit unforgiving, kept running into wizards while trying to attack them, or having to really come close at the right angle to be able to hit. Talking about wizards, really nice that they have that pre-cast indicator. Their aim seemed to be a bit off - should probably cut back on Ye Olde Ale...
Sudden darkness at level 16 really ramped up the difficulty, which was good for variety, but very unexpected - didn't have the opportunity to get used to it and adjust to a more careful playstyle over time, so ended up dying quite fast there. A more gradual decrease of vision a few levels before would have helped, and have been in line with the theme. (or maybe just a reduced music tempo to better signal the need to slow down)
Overall, it was engaging to play, sounds and visual effects were quite satisfying.
P.S. Rare bug seems to be not being able to continue playing after tabbing out in the shop.