Sky Plummet by Kaabiikaze
Welcome to my entry for this year's Ludume Dare title, Sky Plummet!
This was submitted as part of the Compo entry, meaning that ALL assets, except for one font, were developed by myself, so keep this in mind when playing!

Objective
The goal of Sky Plummet is to get the high score by drilling you way into gold ore blocks! And avoid slamming headfirst into anything!
Controls
AandDorLeftandRightarrows: Move horizontallySpacebar: Start / Stop Plummet
Features
- Endless gameplay, where high scores are saved in a play session!
- Dynamic difficulty; the longer you plummet and get points, the harder the game will become.
- Played and tested on Windows and WebGL!
- Dynamically changing backgrounds the further you drop!
Screenshots



Tools Used
- Unity 2020 (engine)
- Visual Studio 2019 (Coding/Engine)
- Affinity Photo (Art)
- Piskel (Art)
- Boscoa Ceoil (Music)
- sfxr (SFX)
Future List
- Clean up code! (It makes me sad hahaha!!!)
- Add cut content to bounce off of specific blocks
- Add more variety to spawner
Credits
- Programming = maishiroma (Kaabiikaze)
- Art = (Kaabiikaze)
- Game Design = (Kaabiikaze)
- UI = (Kaabiikaze)
- Music / SFX = (Kaabiikaze)
- Font = Jaggy Keen (by DeddyAng)
Want to read on the post mortem of the game? Click here!
| Play in Browser or on Windows | https://kaabiikaze.itch.io/sky-plummet |
| GitHub Link | https://github.com/maishiroma/LudumDare_48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/sky-plummet-my-compo-ludum-dare-48-entry |
Ratings
| Overall | 691th | 3.109⭐ | 25🧑⚖️ |
| Fun | 570th | 3.136⭐ | 24🧑⚖️ |
| Innovation | 558th | 3.023⭐ | 24🧑⚖️ |
| Theme | 401th | 3.659⭐ | 24🧑⚖️ |
| Graphics | 699th | 2.932⭐ | 24🧑⚖️ |
| Audio | 610th | 2.7⭐ | 22🧑⚖️ |
| Humor | 329th | 2.763⭐ | 21🧑⚖️ |
| Mood | 543th | 3.095⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 21🗨️ |
Although I can understand seeing it like that!
I found the spawning algorithm to be a bit hit or miss, some games it felt like long lines of gold blocks were frequent, whereas in others it felt like 5 or 6 grey block groups would go by before a single gold block would show up. It also felt like it was a bit too easy to crash into a gold block next to the one I just broke through when exiting dive mode, usually to avoid a group of grey blocks directly below - could use a bit of tuning. Finally, there was one game where I destroyed a gold block, but came out of the dive early enough that I also crashed into it simultaneously, which felt a bit bad.
Overall I thought this game was great - simple but addictive. Nice job :)
Ah, that is a good catch! I think that was a bit unintentional for that to happen. Good find! I can always put out a patch to fix that up/ :smiley:
Aw man, I'm sorry about that, I was a little "naive" with the spawning mechanics, since I feel it is a little too random at times. Although what you mentioned about the placement of gold blocks near gray ones is intriguing, I tried to make sure that wouldn't happen. Apologies on those frustrations on that! That will be something I can look into when I revisit this game post jam!
Nevertheless, thank you for the critiques and comments! I really appreciate these type of feedback, since I always want to strive to better my own skills and knowledge. Appreciate you! :grinning:
@neowise06 Thanks for playing the game! :smile:
Eventually I settled on spamming the toggle a bit to try and get a speed between the two - but then it's hard to keep track of which state you're in! Might've been nice to have a cooldown to stop the toggle being spammed to much though!
The little jumping off animation at the start was really cute, and a nice touch of polish! Also hitting the gold blocks felt great!
Good job with the sound effects, music might not be your strongest point though :hear_no_evil: :laughing:
All in all, great entry!
Yay! I'm glad someone else noticed that! I was really happy with how that turned out, since it was on a whim that I wanted to do that. Especially since I wanted to get better at animations.
Ahaha sorry for your ears, but hey you did have fun though... :wink:
@jakobthequizguy Nice job on getting to the second BG change! That's a good point you mention on that, I appreciate that feedback, my own art skills got the best of me there haha. Nevertheless, glad you enjoyed it, I'll be sure to keep that in mind on my second revisit!
The instructions could have been slightly better. "And avoid slamming headfirst into anything!" is a bit confusing when the character is basically just a head with a drill for a nose. Took a little bit to realize that I had to be plummeting to go through gold blocks.
The change from plummeting to hoovering and vice versa felt a little slow, but maybe that's just me. It also seems that when the character is plummeting or not isn't totally lined up with the graphics. I had broken some gold blocks, they were visibly broken, and I switched to hoovering only to die that instant.
Otherwise I thought the game was quite fun. Nice job!
@thecritterscove Hey I remember you, you're the one that made the really charming cat mermaid photographer game! Thanks for trying out my entry! I wanted to get more time to do some more polishing with the backgrounds, but unfortunately, that got to the best of me. Although, now that you mentioned that, I do have an idea on how I can get that to work, so back to the drawing board! Thanks for that feedback on the controls as well, I should have realized that is what the character IS doing ahaha :face_palm: . Hm that is an interesting bug you found, thanks for letting me know! Hitboxes are fun.
@mhorth Thanks for the feedback! Yup, you only get points for going through the gold blocks, although I was thinking of having other ways of making points (drilling consecutively i.e.). Thanks for the feedback though, since the text is a bit misleading on my end (apologies for that!)