Tension by JustinMullin
A short game of grappling hooks and other things.
Built with Godot and C# and too much coffee.

Ratings
| Overall | 324th | 3.613⭐ | 33🧑⚖️ |
| Fun | 235th | 3.677⭐ | 33🧑⚖️ |
| Innovation | 256th | 3.581⭐ | 33🧑⚖️ |
| Theme | 123th | 4.081⭐ | 33🧑⚖️ |
| Graphics | 665th | 3.048⭐ | 33🧑⚖️ |
| Audio | 378th | 3.274⭐ | 33🧑⚖️ |
| Humor | 510th | 2.271⭐ | 26🧑⚖️ |
| Mood | 47th | 4.129⭐ | 33🧑⚖️ |
| Given | 38🗳️ | 40🗨️ |
The only lacking part is art, maybe add a background image and some props to dress up the cave.
Also, the first tutorial UI appeared under the HP hearts.
The ending had a nice twist !
This was fun !
Overall, really well done ! Keep up the good work :)
First few moments with the game I experimented with the grapple, and I thought I was going to be learning to swing around on it. I've always had grapple game on my bucket list, and when I imagine it the player is grapple-swinging to karate kick guys in the face and it's all about releasing the grapple to chain into the next grapple midair.
I tried some nonsense remotely in that direction AND was smacked hard with a large chunk of life loss... and I was like YUP this is a Mullin game, I'm going to be expected to be thoughtful and have a light touch.
And man, it really works. I started thinking far ahead, and rejecting risky plans in search of the safest way forward. I enjoyed the methodical climb and got very alert for the wild swings I had to take from time to time.
I have captured a handful of moments that created a cool thought process...
I stood here for a while, wondering, do I grapple the ceiling? Nah, I'll grapple the floor and carefully lower myself down: https://imgur.com/SVnHpcR
Here I'm being super careful, surrounded by lava and not knowing what lies ahead, how can I choose a spot that will keep my options open?? https://imgur.com/h9Fheii
This is a part of the game that even you probably didn't get to, when I bounced off lava into the mushrooms, where death seemed to have dimmed my light but mushrooms prevented me from dying: https://imgur.com/iHUbfGx
That screen shot probably looks stupid, but this was pretty intense. The voice had just said "the risk is imaginary" so I thought maybe I was *supposed* to have this post-death experience? Anyway, that climb down I could only see dimly for like a 1-inch radius around my character, and it jacked the mood (and yea, difficulty) up to a crazy degree. Vision went back to normal on respawn but wow. Try playing with a tiny ring of light some time, it's wild!
And last example: I thought it was pretty cool that you gave me this invitation to show off what I'd learned: https://imgur.com/sxhFLtR
If I could change one thing about the game it would be to enable fullscreen. It's so immersive, but I had the task bar and window title kind of intruding on my immersion. No big.
Really well done, great physics that forced a style of play that was in strong harmony with the mood. Everything came together to make such a nice experience.
At first I was surprised and frustrated that there was a lot of impact damage. But after playing more, I understood this game had a different vision in mind. The game is more about careful exploration with a dash of fear, rather than empowerment and letting the character fly through the levels unharmed. This really heightened the experience for me and made it interesting trying to navigate the dangerous levels, especially once the lava kicked in and added a whole nother dimension to be afraid of.
I really liked how long the grapple was, something straight out of Made in Abyss. It was fun just rappelling down long areas and seeing what was to come. Overall, an interesting angle on the theme and very tense. Not sure why people were saying relaxing atmosphere when you could die around basically every corner lol.
Nice bug when you finish the game and want to respawn from the menu ^^ You have the ending screen but can continue to play :laughing:
Without that, I found the game too much longer. You could've shorten it a bit. For a compo, you made a great job. Well done!
