The Incredible Adventures of Oleg by Nikolay Zapolnov
Oleg the Hamster got bored in his cage and started digging. He was able to dig out to freedom and discovered a whole underground world, full of adventures and seeds! "Incredible!", thought Oleg and decided to dig even more, going deeper and deeper! Heading to where ghosts guard the tastiest seeds! Will there be enough space in his cheek pouches for all the treasures he is going to find?
Game includes 14 puzzle levels and an epic Boss Fight!
P.S. We do really have a hamster called Oleg (you can find his photos in the game) and he was named after our friend n1k-o! Yes, the one who created music for this game! Maybe we would even try to construct some of the levels from the game in the real world and see if the hamster can get through :)
P.P.S. No hamsters were harmed while creating of this game.

Ratings
| Overall | 573th | 3.72⭐ | 43🧑⚖️ |
| Fun | 230th | 3.89⭐ | 43🧑⚖️ |
| Innovation | 1357th | 2.878⭐ | 43🧑⚖️ |
| Theme | 889th | 3.659⭐ | 43🧑⚖️ |
| Graphics | 1090th | 3.524⭐ | 43🧑⚖️ |
| Audio | 606th | 3.537⭐ | 43🧑⚖️ |
| Humor | 28th | 4.317⭐ | 43🧑⚖️ |
| Mood | 545th | 3.763⭐ | 40🧑⚖️ |
| Given | 42🗳️ | 61🗨️ |
Nice character building with the hamster!
Makes it far better than a normal game.
The music is not that fitting, do hamster enjoy such a music? :P.
Level design is nice!
Also nice graphics and modelling.
The third level is a little bit weirde, since i can't finish it when i first touch the green button before bringing out the box.
A diagonal movement would be create.
Overall nice game and i really enjoyed it!
- Speeding up the restart after Oleg gets killed, I want to get back into the game right away but currently Im waiting for him to bleed out :(
- Speeding up the digging and jumping animation to make it feel like a jump and more satisfying
Overall its a solid game for a jam time frame, really enjoyed all the levels I tried! I had fun :D
@vrerabek We kinda wanted to make death in the game remarkable... Don't be devastated though. The real Oleg is alive and enjoying his seeds in a safe environment :)
@amar-ravi Thanks for the feedback! Indeed, collisions should be improved. If we decide to make a post-jam version, that's the first thing we are going to work on. The other points you mentioned need some polishing as well.
Death animation was too tragic thou. :D
@miqra Yeah we kinda had this idea of making people feel bad if hamster dies.
@spadekhemoglobiny Thanks for the feedback. Having UI for controls is an interesting idea.
That was fun :)
Thank you so much for bringing this by my stream. Here's a link to the VOD:
https://www.twitch.tv/videos/1004825468?t=0h7m8s
here is my Youtube Playthrough of the game:
https://youtu.be/R6sE6ZP-lZ4
enjoy!
I dont see many games like this anymore. Took me back to the classical gaming days where I would struggle finding patterns to beat a level. Thank you making it a fun experience ;)
Overall:4.0
Fun:4.0
Innovation:3.0
Theme:4.0
Graphics:4.0
Audio:4.5
Humor:4.0
Mood:3.5
This game was super fun!
My first impression was not great- this was based on the flat colors, simple textures, simple cube level designs, etc. However- this game is so much more than what you see on the cover and I am glad we were able to dive deeper into it to get a sense of the true magic you had woven into it's underlying mechanics and design.
The biggest issue with the game has to do with the transitions from grid position to grid position; which we discussed in detail on the stream. All I can say here is once you guys tighten up that collision check, speed up the transition from spot to spot, and have a bit tighter input queueing- you'll have a complete package here that is 100%-donezo.
The sound effects were a really great point for me in this game-- I really loved the scraping and shuffling and doors squeaking etc.
I rather enjoyed the puzzle design- even if a bit simplistic or traditional in nature.
The character and character animations are incredible... they enhance the overall immersion and intimacy one feels with the character quite a bit. Im not sure if I cared for the blood during deaths because the game asked us to become a bit attached to our hamster and so each of these deaths felt a bit grotesque or over the top... but I can't say it really hurt the experience itself... just that I would have preferred not to confront the reality of the deaths.
Overall we absolutely had fun with this and are mighty impressed with your work!
Thank you very much for bringing this by the stream and letting us play it!
P.S. I will send you a link to the video once I have it uploaded to YouTube. :)
The levels are good designed and made a good job explaining new gameplay elements. I in particular liked level 8 because depending on which button you put the first crate you may have to walk a longer was (or at least I think so :sweat_smile:) I like the fact that the boss fight uses normal level elements and would have wished 1 or 2 more boss stages there.
Collisions probably need some work though. The hitboxes are probably the size of tiles and therefore collisions between Oleg and chainsaws but especially Oleg and ghost felt unfair (BTW I like the death animation although it tears my heart apart every time) Also the fact that fances collide like normal blocks is sometimes a bit confusing in combination with ghosts.
One last thing: At the begining I thought Oleg was a tad too slow, but I think this was just because of the way he moves (I later got used to it and speed was fine). Maybe you can try to highlight the tile where he would go after he reached his current destination to give the player immediate feedback on input (but this is really just a minor thing)
Overall I had a lot of fun with this game!