Down Whale by notpjriavs
Defend your drill, scour the caves of the Celestial, and find your fortune in..
Down Whale

You are a spacefarer in a particularly dangerous line of work...
--mining for the valuable crystals found within the husks of dead celestial creatures. Your ship is affixed with a large drill capable of digging deep into these celestial creatures to find the bounties within.
The deeper you descend, the more valuable your rewards-- but the greater the danger!
Explore an infinite procedural environment!

Defend you and your ship from waves of enemies!

Upgrade you, your ship, and your weapons!

| Link | https://notpjrivas.itch.io/down-whale |
| Original URL | https://ldjam.com/events/ludum-dare/48/down-whale |
Ratings
| Overall | 440th | 3.809⭐ | 57🧑⚖️ |
| Fun | 588th | 3.563⭐ | 58🧑⚖️ |
| Innovation | 795th | 3.313⭐ | 58🧑⚖️ |
| Theme | 404th | 4.009⭐ | 58🧑⚖️ |
| Graphics | 91th | 4.482⭐ | 59🧑⚖️ |
| Humor | 545th | 3.154⭐ | 54🧑⚖️ |
| Mood | 852th | 3.545⭐ | 57🧑⚖️ |
| Given | 65🗳️ | 88🗨️ |
Also a lot of fun to play, although I find it a bit frustrating that the game ends when you run out of fuel... why not just stop the drill?
Just a few small things like it took me a while to find the "press E to pickup" sign as it somehow blended in, or how it wasn't immediately apparent you were supposed to leave the drill. Very minor in the grand scheme of things.
My best run involved abandoning the gun altogether and just using melee. There might be a balance problem there.
Great game, hope to see more!
I would totaly pay money to play a game like this.
_Whale whale whale, what do we have here?_ Considering we're the folks from the _Whales And Games_ team, I was immediately intrigued by the idea of scavenging through a giant whale and seeing which sort of loot these ~~sea~~ celestial dwellers had to show from the inside! :whale2:
I'll be honest, and similarly to @ruddgasm I was also expecting the gameplay to be a bit more tunnel focused from the screenshots rather than being mostly about the drill with the occasional fuel trip through one of the side-routes. I had to read through the comments here in the page to understand in the first playthroughs that you're meant to go through the side-paths, and then drop into the drill shortly after - and ideally with fuel with you. The idea of making it all procedurally generated is fascinating though! Even then, I did fall off the map once and got stuck in a hole another because I didn't have enough jetpack fuel. It happens. :sweat_smile: I think it would have been interesting if you could stop or slow down the drill (even if it cost you fuel to start it back up again) to explore the sides a bit-more.
One thing I had a complicated relationship with were the graphics. While they look great while still, such as in menus (the menu art is extremely gorgeous/vibrant) and screenshots, during actual gameplay and motion it's a bit hard to get readability for a lot of the things that are going on on-screen at the same time. It took me a while to realize that the glowing green rocks on the sides gave you currency, and that, likewise, that those green rocks were the same currency that is obtained from enemies, and that it was not just a green blood particle for added effect!
When the camera is zoomed in, like in the side-tunnels, the game looks and reads mostly fine though it does feel like it still has a bit too much going on at times. It could have used a bit more simplicity on the background while the foreground could have kept the same level of detail. While on the drill and in other scenarios, I feel like the game could have used a bit more feedback, like flashing or screenshaking when the player gets hit as it was a bit hard to see when I was losing health even with the big health pie. The combat was decent, though with just that bit more of feedback I also think it wouldn't feel as much stiff as some comments have mentioned!
I hope I didn't sound too harsh! I do think that there's stuff to like here in the game and I really like how you went and also had every single of your team members in the credits screen with their own individual portrait. That's a nice gift to each of them!
If you guys continue doing more _Ludum Dare_ either on your own or as a team, I genuinely look forward for more stuff from you folks, as it seems you have some very interesting world-building ideas as presented here in this game. I look forward to them! Cheers! :whale:
[EDIT] Also, the camera was a little wonky, perhaps you could increase the smoothing on the zoom in / out? It felt very rapid.