Who Killed Tim by fullmetal_automaton
A Murder Mystery where you dig deeper and deeper in order to find out who killed Tim.

Tools Used: - Unity - Maya - Substance Painter - Bosca Ceoil
| Link | https://fullmetal-automaton.itch.io/ldjam48-deeper-and-deeper-a-murder-mystery |
| Original URL | https://ldjam.com/events/ludum-dare/48/who-killed-tim |
Ratings
| Overall | 1198th | 3.35⭐ | 22🧑⚖️ |
| Fun | 1468th | 2.947⭐ | 21🧑⚖️ |
| Innovation | 1133th | 3.053⭐ | 21🧑⚖️ |
| Theme | 1094th | 3.5⭐ | 22🧑⚖️ |
| Graphics | 1314th | 3.289⭐ | 21🧑⚖️ |
| Audio | 845th | 3.275⭐ | 22🧑⚖️ |
| Humor | 627th | 3.031⭐ | 18🧑⚖️ |
| Mood | 379th | 3.921⭐ | 21🧑⚖️ |
| Given | 34🗳️ | 14🗨️ |
Also, the urban environment looks great given the time allotted!
I'm sorry, that the following review is not that positive, but I try to leave honest reviews, otherwise you could not improve next time.
I don't know if bug or feature, but nearly every texture in the game was flickering.
Also the feet of the main character tend to submerge into the textures - even on solid underground.
The dialogs were sometimes behind the trees, which made them very hard to read. As a non native english speaker for me it was hard to determine, if some sentences had gramatically errors, or if that is valid slang, but some dialogs felt off.
Also don't know if bug or feature, but the lighting effect on buildings/walls seems weird, so there is a bright circle on walls, when walking near to them.
As walking between & behind houses is possible - although maybe not intended? It would have been nice, to have some possibility to actually see the character. I have attached a screenshot to showcase that problem:

The music loop is very short, but the music itself matches the general athmosphere
And as a last thing, I'm not sure, what part of the game met the theme.