Deepest Dungeon by Andreadbx

[raw]
made by Andreadbx for Ludum Dare 48 (JAM)

deeper3.png DESCRIPTION

Hi Everyone! In this jam we tried to do an ambitious game, perhaps too ambitious, we hade to scale it down, and in the end it is more like a tech demo showcasing the possibilities with Unity 2021 and URP, Deepest Dungeon is a pretty simple and straightforward action combat game, you gotta kill all the enemies in a floor, and jump down an ominous hole in the ground to go to the next floor (until you kill all the enemies, a ring of fire will prevent you to jump down), you will be presented with a powerup choice at the end of each level, but the enemies will be powered up too! if you die, back to square one, let's see how deep you can get! The game is technically infinite, so it only ends when you die!

CONTROLS

WASD - Move the character around

Mouse Right Click - Sword Rotating Slash

Mouse Left Click - Sword Slash

Mouse Middle Click - Jumping Attack

CREDITS

Andrea Di Bartolo : 3D Art, Lighting

Samuele Padalino : Code, AI

Claudio Scamporlino : Code

Ratings

Overall 1613th 3.024⭐ 23🧑‍⚖️
Fun 1778th 2.524⭐ 23🧑‍⚖️
Innovation 1670th 2.595⭐ 23🧑‍⚖️
Theme 1557th 3.048⭐ 23🧑‍⚖️
Graphics 164th 4.37⭐ 25🧑‍⚖️
Mood 978th 3.452⭐ 23🧑‍⚖️
Given 7🗳️ 4🗨️

Feedback

shieldssounds
27. Apr 2021 · 00:24 UTC
No such thing as too much ambition! Great idea!
Maybeagoose
27. Apr 2021 · 00:31 UTC
Good game play and VFX But too slow animations
Khill
27. Apr 2021 · 00:36 UTC
Super Cool visually. Some things were frustrating because it felt almost as if the ranged casters were locking on to me. But overall pretty good attempt at something that I could never do in 3 days

Those particle effects were gorgeous
AhSpike
27. Apr 2021 · 00:40 UTC
Very good art and atmosphere. The gameplay is a bit too difficult for me, but I may just be bad. Good job.
phealsout
27. Apr 2021 · 00:49 UTC
Very cool game, the visuals are stunning, the animations are on point and the sounds as well!
One minor thing I felt was that the attacks feel rather separate, being able to link them would be super cool I think
InappropriateName
27. Apr 2021 · 00:59 UTC
Great job getting something like this going in a Jam! Looked good, sounded good, and kicked it my ass.
ID-Sketch
27. Apr 2021 · 02:13 UTC
Absolutely stunning visuals! I could have done with faster animations, but that's just a small nitpick. Great job, well done!
oc1d
27. Apr 2021 · 15:56 UTC
Thank you! I like diablo style games. Nice Graphics! Found the controls quite unresponsive though cause you are locked in the animations and I wasn't really sure wheter or not my attack would land. Dungeon layout is very simple and did not motivate me to go further. I understand there is no way to heal you but I did not get the feeling I want to play longer after 4 tries, and 2 levels because it felt like work a bit.
JCMonkey
28. Apr 2021 · 05:35 UTC
the attacks are waaaaaay to slow, and when they hit, there is no gratification. the game looks nice.
ChrisCo
28. Apr 2021 · 11:29 UTC
Loved the graphics. The combat system maybe is a little too slow.
Eugenik
28. Apr 2021 · 13:19 UTC
Great Art!.
LDJam user 251170
28. Apr 2021 · 14:29 UTC
+ Absolutely lovely graphics
+ Atmosphere was really well done
+ Different enemy types was interesting
+ Different abilities
+ Gave me some old-school Diablo vibes

- Animations are slow
- The aoe from the magic enemies felt HUGE

Thank you for your entry, would definitely enjoy getting back to this if/when you manage to tweak things a little!
StrangePineApple
28. Apr 2021 · 14:39 UTC
Greate grafic but attacks is TO slow. Oh, and sometimes all enemies on floor just dies :) Aniway, its very cool game, greate work
could you please rate my game https://ldjam.com/events/ludum-dare/48/downstair
ancient-pixel
29. Apr 2021 · 12:41 UTC
The graphics are great, when I killed 3 enemies at once and the blood absolutely fills the room, was great, but as your graphics are that good, the flaws really show. Like the slow attacks, or attacks through walls. Also I would have given the enemy attacks another color. It would be really cool, if you´d stick with the project and polish it up :)
BitLight
29. Apr 2021 · 13:53 UTC
I understand your goals, but I would still like to see more gameplay in your implementation.