Deftly by Lane
Dialog based Story with some shooting at the end.
If you want to get to the combat you'll need to find the correct conversation path and unlock other conversations in other characters to open up the next levels.
The starting level has 3 characters you can talk to. The rest of it is empty. I had planned interactive objects, but had to scrap that idea because of time which makes the level seem pointlessly huge.
The Last level is endless, with combat.
WASD / Mouse
Space to talk to characters when close enough
R to reload
Mouse wheel to change weapons
Green and red boxes on the last level are ammo/health powerups.
Sorry for the buggy UI and (large) Windows Only build!! Ran out of time making dialog in the last 2 hours and didn't get to strip a bunch of unused models and stuff which bloats the file size. Maybe I can strip it down in a few days.
NOTE: You may have to play in Windowed Mode. User reported Full Screen doesn't show the Dialog boxes for him.
NOTE: Text may flicker or stick on the bottom of the screen.
NOTE: Dialog trigger may not work, restart game if so. Try windowed mode.
If you want to get to the combat you'll need to find the correct conversation path and unlock other conversations in other characters to open up the next levels.
The starting level has 3 characters you can talk to. The rest of it is empty. I had planned interactive objects, but had to scrap that idea because of time which makes the level seem pointlessly huge.
The Last level is endless, with combat.
WASD / Mouse
Space to talk to characters when close enough
R to reload
Mouse wheel to change weapons
Green and red boxes on the last level are ammo/health powerups.
Sorry for the buggy UI and (large) Windows Only build!! Ran out of time making dialog in the last 2 hours and didn't get to strip a bunch of unused models and stuff which bloats the file size. Maybe I can strip it down in a few days.
NOTE: You may have to play in Windowed Mode. User reported Full Screen doesn't show the Dialog boxes for him.
NOTE: Text may flicker or stick on the bottom of the screen.
NOTE: Dialog trigger may not work, restart game if so. Try windowed mode.
| Windows | https://mega.nz/#!vwVR3aKS!clg2eGDJ-NbkATqcB69WrT5chxT6h25Gfodvi4DCH2I |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=48848 |
Ratings
| Coolness | 45% | 1415 |
| Overall(Jam) | 2.74 | 916 |
| Audio(Jam) | 2.40 | 627 |
| Fun(Jam) | 2.76 | 746 |
| Graphics(Jam) | 3.64 | 401 |
| Humor(Jam) | 2.65 | 609 |
| Innovation(Jam) | 2.73 | 745 |
| Mood(Jam) | 2.91 | 682 |
| Theme(Jam) | 2.95 | 863 |
You'll notice games like A Link to the Past and Diablo actually show the world from a 60 degree tilt from the floor or so - this allows players to make more sense of the world by maintaining visual cues (like walls) that they are used to.#
Still, I liked what you were going for with this game. Good job, keep it up!