10,001 - A space exploration game by tengusheath

Summary
Explore a universe and discover landmark locations. Watch out for Xenosites and eliminate them before they can destroy your ship.
There is no win objective in this game. Enjoy exploring while taking in the atmospheric mood. If you get lost check out the coordinates I provided below.
- -312.13, 161.77
- -314.87, 163.06
- -315.46, 160.72
- -313.69, 160.72
(Backup link if itch.io goes down again)
Controls
- W, S - Increase and decrease thrust
- A, D - Turn your ship left and right
- Mouse Left Click - Fire machine gun
- Mouse Move - Aim in the direction of your crosshair
Trailer
https://www.youtube.com/watch?v=s-cRw_E-IuE
Media





How I Made the Game
- Engine - Unity
- Art - Photoshop/Aesprite
- Music - FLStudio
- SFX - sfxr/FLStudio/Audacity
- Font - Google Fonts
Follow me
| Link | https://github.com/steppjason/LD48 |
| Link | https://tengusheath.itch.io/10001 |
| HTML5 (web) Backup | https://steppjason.github.io/10001/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/10001 |
Ratings
| Overall | 520th | 3.368⭐ | 108🧑⚖️ |
| Fun | 713th | 2.868⭐ | 108🧑⚖️ |
| Innovation | 613th | 2.943⭐ | 107🧑⚖️ |
| Theme | 614th | 3.31⭐ | 107🧑⚖️ |
| Graphics | 304th | 3.675⭐ | 108🧑⚖️ |
| Audio | 100th | 3.848⭐ | 107🧑⚖️ |
| Mood | 123th | 3.849⭐ | 108🧑⚖️ |
| Given | 477🗳️ | 217🗨️ |
Glad you caught the reference to Cowboy Bebop. Probably spent more effort into making it look like Spike's space ship than I should have haha.
Just so you know, text appears very small here, and there is a bug with the gun being stuck in the firing position when I Ctrl-Tab out of the game. Also movement feels a bit tedious, too slow maybe?
My biggest complaint is that the gun overheats too quickly and cools down too slowly.
Thanks for the feedback. Sorry about the text, didn't have time to test it for other resolutions to find something to fit properly. I accidentally found the bug that makes your gun get stuck firing too.
I think the movement feels a little slow as well. Might need to add another layer of parallax effects to give the player a better feeling. Its hard to tell how fast you are moving when there are no other objects on screen other than the stars.
I added the gun overheating pretty last minute. Before you could just shoot forever and it felt too easy. Balance was hard to get right. Thanks for the feedback.
The parallax effect is 3 layered sprites. The texture on the sprite is repeated. And to produce movement the texture is offset by the players position, direction, and speed multiplied my a factor depending on how "far" it is away from the player.
Sorry about the text size. I didn't have time to test on multiple resolutions.
I wanted to have a lot more landmark locations to find, so no matter which way you went you would eventually find something. My vision was to have each player have sort of a different experience just heading out into space and finding something different.
Of course time didn't allow for it so the coordinates were a last ditch effort to give players something to find.
Thanks for playing.
And just a little thing at the end: I almost overlooked the monolith, maybe make it stand out a bit more :)
Gives strong impression about emptiness of space.
Coordinates though should probably be in game in some sort of navigator, maybe not exact location if that's too cheesy.
I agree the game needed a navigation system in game. Just ran out of time to implement something.
There was a little bug in fullscreen mode, sometimes the screen was turning black.
Overall nice game!
There's also something delightfully creepy about the aliens sort of arcing round to chase you rather than being able to just turn on the spot. Really liked this!
Cool entry, the danger bipping became tedious so I stopped my exploration before really finding landmarks. I understand from you answer to comments that you wanted any direction to have landmark. Maybe have the landmark generate offscreen based on the radius of the exploration. So any direction is equally interesting ( you could add an amount of variation, based on the angle or pure random, to add to the repliability... ) that said, I am keeping that idea for my next compo.
the *Atmosphere* is very neat.
I really liked the background stars, so simple but parallax makes it all beautiful.
Lastly, any chance to fly the Swordfish and visit Dune is a win in my book. Great job on the game!
Interesting suggestion about generating landmarks offscreen. I'll consider it if I continue the project.
Good job.
Хорошая атмосферная игра! ^_^
The shooting/combat feels pretty solid, I like that. The graphics are nice too. I somehow really like the paralaxing stars.
Btw.. On my screen the text is barely readable. Maybe you could consider that in your next entry :smile:
I think my monitor brightness might be a little too high because I noticed the stars are not as bright on other devices as well.
Good job :slight_smile:
It's a seriously impressive solo job to do over a weekend! Controls feel polished and the ship flies very nicely. It would be great if there would be some scanner ability in the game, to provide some directions, as it's very easy to just get lost and fly through nothingness forever. After a bit of just flying around in the blackness of space, I just flew to the provided coordinates.
The swarming enemies are quite funny! But they are also quite easy to cheese from distance if you manage to stop outside their activation range.
The ship flickers strangely during movement. I'm unsure why.
Overall, I think you have a solid foundation here and a really strong compo entry.
The ship flickering from movement is a bug. Its strange because it doesn't reproduce itself all the time, I'll have to do some more testing to figure out the cause.
I like the rolling of star layers ; the mechine movement is awsome !
I like how it rotate and shooting ;
some tips from me : add some goals so that make players know where to go :smile:
I tried to find these alone but I was not able to find one x) It's good that you gived the locations in the game presentation :).
Good job overall ! (The game is fun BTW) ;)
See You Space Cowboy