The Deepest Thoughts by Aaronacus
"When there are no fish left, only memories can be caught"
Experimental game about fishing memories and thoughts, where I try to explore the feeling of being lost and lonely in a post-apocalyptic version of our world. Showing what we are doing with him if we don't do the things in a sustainable way.
Headphones Recomended.
WASD to MOVE on any direction!
LEFT MOUSE BTN while you MOVE to break the "Cracked Ice"
RIGHT MOUSE BTN to equip your "Rod"
Use the MOUSE WHEEL up and down to control de reel.
Follow the sound if you are lost.


Music, Game and Art done alone.
My twitter: https://twitter.com/aaron_gamedev
My Web: https://trippinaargames.es/
| Download from Itchio | https://aaronar-gd.itch.io/the-last-man-in-the-world |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-last-man-in-the-world |
Ratings
| Overall | 1279th | 3.305⭐ | 43🧑⚖️ |
| Fun | 1695th | 2.659⭐ | 43🧑⚖️ |
| Innovation | 736th | 3.366⭐ | 43🧑⚖️ |
| Theme | 771th | 3.756⭐ | 43🧑⚖️ |
| Graphics | 937th | 3.659⭐ | 43🧑⚖️ |
| Audio | 134th | 4.098⭐ | 43🧑⚖️ |
| Humor | 1340th | 2.086⭐ | 31🧑⚖️ |
| Mood | 219th | 4.1⭐ | 42🧑⚖️ |
| Given | 10🗳️ | 12🗨️ |
Well done!
(If you like fish, though, check things out @beebo-studios :wink:)
I didn't like the font size. The text is enormous and appears right in your face, creating this oppressive feeling, completely not fitting to the atmosphere. Smaller, more contained text would be much better. Could also use some text corrections, there are some mistakes and weirdness (if that's intentional, then this intention is not obvious).
The thing that seems strange to me is that you can fish out the same phone and see the same message more than once. I think the game should only allow fishing the phone out once.
Nice jamming :)
Con: The moment of the character seems a bit odd. Maybe introduction better reference point would help to provide feeling that character is moving and not the scene. :)
But like other comments I just have a problem with text size when not on full screen. In Unity I think you have just to set the "UI Scale mode" of your canvas on "Scale with screen size"
But the concept is really nice and with more time, maybe this can be even more polished!
I looked at your site it is also very nice!

Congrats for your work!
Overall, an excellent execution of the theme via tone (and audio)!
The bug in the last hole is weird but I like it, you can fish the last thought or nah and if you do it, it's more important than the credits.
Thanks for the feedback and loved that you liked it
Your feedback is really niceeee<3
I don't read instructions when I play games, I just play and check to see if the game is taught to me, or if it plays intuitively. This may be personal preference, but I do believe a game should have some level of "conveyance" to them. Reading instructions outside of the game, to me, is kind of anti-game design. I believe we should strive to make sure the player has everything they need, in the game.
That said, here's some friendly feedback about the experience; I get started up, caught the mellow music and all, started checking out all the animations and visuals. Then started moving the character around. I wasn't sure where to go, so I just assumed "deeper and deeper" would be downward. I moved downward (I think) until I hit an invisible wall (I think).
It can be hard to tell if I'm moving on the all white ice. Some kind of texture may have gone against the artistic vision, but it would be nice to know I'm actually moving. So if it's not a texture, maybe some kind of particle effect or trail render?
I didn't notice anything along the way (well, there was probably a crack I ignored), so I started mashing buttons. I learned I had a fishing rod. But it didn't actually do anything. I tried casting it... nothing.
So I read the instructions, and it says I need to crack the ice with LMB, so I try, but nothing. I read the instructions again to see if I missed anything... Oh I need to do it "while moving", so I try to walk around and crack the ice but... nothing?
Anyway, I try exploring more and find the cracks. Finally the game/experience is revealed.
The use of inputs was interesting, especially the mouse wheel. A part of me is kind of annoyed that so many different actions are applied to different buttons, when they could probably all work with 1. BUT I also *DID* like the use of the mouse wheel, because we don't see that used often, especially with something like a reel, which feels like a good fit.
So I pulled up a note from under the ice, and I wasn't expecting a message at all. I wasn't sure what to do with it. I explored around and found more cracks to break. I wasn't sure if they were in order, or spawned randomly, or what exactly the message was supposed to be. I imagined the fishing creature to be an evolved form of humans who's rediscovering their ancient origins and learning how they're cousin's lost their way. Not sure if that was what you were going for, but that's what I got lol :sweat_smile:
I wrote way more than I expected there lol Forgive me if anything comes off harsh because that's not my intention. I just wanted to share my experience in a detailed way to be helpful!
Good job on your entry!
Fascinating how you can make an interesting looking character with just a few circles and some smooth animations.
Not sure if mouse was needed for controls. Also sometimes mouseclicks didn't actually register until moving a bit and then clicking on the crack again.
The reeled-in masks overlapping with the face was really cool. Thought the text scrolling along with your catches sometimes made it a bit difficult to distinguish them.
The ending came before I could reel in the last message, so it then appeared over the end game screen.
Overall, it was an immersive, somber experience.