LD48 Deeper and deeper by GHubert

[raw]
made by GHubert for Ludum Dare 48 (JAM)

Attack different color cube to destroy cube and go down. Attack same color cube will summon eye to make cube cannot destroy.

Ratings

Overall 1780th 2.795⭐ 24🧑‍⚖️
Fun 1583th 2.841⭐ 24🧑‍⚖️
Innovation 857th 3.262⭐ 23🧑‍⚖️
Theme 1360th 3.273⭐ 24🧑‍⚖️
Humor 1301th 2.147⭐ 19🧑‍⚖️
Mood 1785th 2.25⭐ 22🧑‍⚖️
Given 20🗳️ 18🗨️

Feedback

LDJam user 0
26. Apr 2021 · 14:44 UTC
Pretty fun, GJ~
🎤 GHubert
26. Apr 2021 · 15:50 UTC
微云下載︰https://share.weiyun.com/9pZ4LiGT
jk5000
26. Apr 2021 · 18:17 UTC
I don't totally understand the game. I especially don't know why the game was "Game Over".
🎤 GHubert
27. Apr 2021 · 00:43 UTC
If all the cubes under the position you can move is gray, you will Game Over.
xpoho
27. Apr 2021 · 09:31 UTC
Интересная задумка. Если бы пушка могла прыгать, было бы немного попроще ^_^
STREETGEEK
27. Apr 2021 · 10:05 UTC
i dont quite understand the rules but I get get the general idea and I like the effort.
lalada
27. Apr 2021 · 13:11 UTC
When you know the rule, it is really interesting and challenging :smile_cat: . 60 degrees is the trick, you can get more space to move. And shot the same color cube change the color.
appix
27. Apr 2021 · 15:36 UTC
这个有亿点抽象XD
smt
29. Apr 2021 · 03:27 UTC
it took a little to get the rules but it's pretty fun once you get it, a simple idea but executed pretty well, it's very interesting
Brainloaf Studio
30. Apr 2021 · 02:38 UTC
This is an interesting game! I'm not exactly sure what the eyes do, but I was able to develop my own strategy involving the different colors. Nice work!
🎤 GHubert
01. May 2021 · 05:32 UTC
# Changed

● Add leaderboard

● Add eye petrify effect

● Eye level show

● Move operation improve

● Help changed

● Gameover UI changed

● Add animation play speed setting

● Add chinese language

● Bug fixed

● Performance optimization

windows and html Link︰https://hubertg.itch.io/ld48-deeper-and-deeper
WiredOverload
01. May 2021 · 08:15 UTC
Fun and interesting game I haven't seen before. It did seem like you could eventually go forever by making sure to hit the side of a same colored block while digging downward, but figuring that out took a while. I also got trapped a few times by not realizing the player is no longer in control while in the air, which I'm not sure is necessary but does add challenge. I did also run into a bug which caused a run to end early here:![shot.png](///raw/1ca/41/z/41e2c.png) Overall good complete game!
🎤 GHubert
01. May 2021 · 10:14 UTC
WiredOverload, thank you for playing. The gameover check mistake I had fixed now. The run bug I don't find. How do you pass through cube?
AdonisDevs
01. May 2021 · 16:19 UTC
I made it to level 47! As I'm reading the comments, I think most people are confused by the language of the instructions and the GUI in general. I, for example, was initially really confused by the gray overlay while shooting, because I assumed that shooting would destroy the gray blocks - maybe have this overlay also display which blocks will be broken. Also, the word "petrify" is somewhat confusing. Instead, you could simply explain that shooting the same color turns surrounding blocks gray and makes them indestructable. Then, make the game over screen explain that they lose because they are surrounded by unbreakable blocks. That being said, I think this idea is very interesting and fun :)
🎤 GHubert
01. May 2021 · 16:48 UTC
@adonisdevs thank for playing and suggest. You can try the new version I published in comments. It had improved.
BorderDestroyer
01. May 2021 · 22:20 UTC
It took me a minute to fully understand how to play, but after figuring it out I can see it becoming a pretty decent little game! All in all it's pretty decent game for a GameJam, good job!
lesinvisible
01. May 2021 · 22:39 UTC
Like many others here I got some issues with the understanding of the game rules, but than I got into it. Nice little game!
Hilda Hay
05. May 2021 · 03:07 UTC
The instructions were difficult to understand, but once I figured out how to play the game was very easy. It would have been more fun if it was more challenging, especially if it got harder as you got deeper.
s1lv3r Dr4g0n Games
05. May 2021 · 21:05 UTC
Took a bit to understand but it's pretty neat.
A suggestion would be to add a colorblind mode? Make every color have a matching symbol? Not required, but a nice touch.
Ryan Dotsikas
14. May 2021 · 23:02 UTC
Nice job here, this was actually pretty cool! It was cool to find the best path to blast through and then make your way down. It was unfortunate when it would shoot squares off-screen that were your color and you didnt know they were there and then it made it difficult. I also recommend just doing left/right movement without needing to press S to stop. But other than that I think you did a great job, this was fun!
NoobDude
16. May 2021 · 09:18 UTC
I really love this ideea, very well executed the sound for shooting the little cannon was satisfying as well, my one and only complain would be hitting blocks that are too far away to see, but its fun to line up the perfect shot.