Unsigned Hero by Caterpillar Games

[raw]
made by Caterpillar Games for Ludum Dare 48 (COMPO)

gameplay.gif

Fight your way higher and higher through the dungeon. Make it to the 255th level to escape!
Defeat all the enemies on a floor and you will ascend up a level.
Die and you will go deeper down a level.
(Hmm 255 levels is a lot. I wonder if there's a faster way...)

Controls

  • X - Attack
  • Arrow Keys - Move

Hints

Failure is a stepping stone to success - Anonymous

About

Created for TriJam #117
Theme: Crappy Developers / Don't learn from mistakes - repeat!
Development Time: 3h 45m 49s

Also submitted to Ludum Dare 48
Theme: Deeper and Deeper

Source Code: On GitHub

Ratings

Overall 790th 2.9⭐ 22🧑‍⚖️
Fun 705th 2.875⭐ 22🧑‍⚖️
Innovation 689th 2.775⭐ 22🧑‍⚖️
Theme 794th 2.85⭐ 22🧑‍⚖️
Graphics 582th 3.2⭐ 22🧑‍⚖️
Humor 285th 2.912⭐ 19🧑‍⚖️
Mood 761th 2.605⭐ 21🧑‍⚖️
Given 14🗳️ 1🗨️

Feedback

Prof.Suarez
26. Apr 2021 · 01:03 UTC
Yo...I'm definitely going to play this game! wow! that looks tough.
ehtd
26. Apr 2021 · 06:23 UTC
Good game. The one thing I would change is the enemy collisions, they can go behind you and won't be able to see them because of the overlap.
Zomk
26. Apr 2021 · 07:16 UTC
Nice game ^^
But the enemy collision are a bit weird
msipp27
27. Apr 2021 · 00:50 UTC
a good game to speedrun
minibobbo
27. Apr 2021 · 20:42 UTC
Nice work :smile: The collisions and the hitboxes were a little strange sometimes. I wasn't sure when I would be hitting the enemies all the time.

Luckily you really don't need to...
cireneikual222464
30. Apr 2021 · 01:46 UTC
A funny gimmick, a little too obvious though IMO. I like the graphics!
alec
30. Apr 2021 · 01:55 UTC
I liked how the strategy changed the more monsters were on the screen. I could totally see this expanded with other monster types, different visuals, ect. also it may have taken me way to long to find the alternate ending...

fun to see another pico8 user, great job!
Itskdog
02. May 2021 · 13:23 UTC
Nice job. When you end the level on the stairs you can't go and get the hp potion.
Drunk Wizard
02. May 2021 · 13:37 UTC
The art style really speaks to me, I like this sort of retro-looks :) I felt like the movement and attacking were smooth and responsive, only the zombies can get inside of your character and the slash effect was larger than the actual hit check.

I actually really like this and the only thing keeping me back from truly enjoying this is the lack of any sounds, even just some basic 8bit sound effects for attacking, getting hit, drinking the healing potion and making it to the next level would really lift this game up :)
Thijs Tak
02. May 2021 · 13:46 UTC
Good little game. One tip, make the enemies spread out a little bit when they approach you. Currently, it is very easy to bait them all into one line, making the levels very easy.
pancelor
04. May 2021 · 19:16 UTC
LOL that was cute. Took me until level 6 to figure it out. nice name, too ;)

+1 to wanting sounds

(btw, I think your itch.io game is embedded at a bad size; it's skewing the pixels in the font if you're not playing in fullscreen. If you change it to 750x680 that should fix it -- that's the [recommended size (search for itch.io)](https://www.lexaloffle.com/pico-8.php?page=manual))