Altius by Random Thoughts



Everyone knows of the underground ruins of Altius. Filled with magic-rich crystals, anyone brave enough to venture into its depths will be set for life! But with ancient guardians wandering the long abandoned mineshafts of Altius, only the skillful can make it back alive. How deep can you go?
Tips! (and maybe spoilers) - Make sure to manage your crystals wisely, you'll need them for everything, from buying more ammo to progressing to the next stage. If you run out of crystals, all you can do is surrender - The guardians' only purpose is to guard their sectors from intruders, so stay out of their areas completely, or attack from outside their sector for easy damage!
| Link | https://random-thoughts.itch.io/atlius |
| Original URL | https://ldjam.com/events/ludum-dare/48/altius |
Ratings
| Overall | 1525th | 3.13⭐ | 29🧑⚖️ |
| Fun | 1627th | 2.778⭐ | 29🧑⚖️ |
| Innovation | 1553th | 2.722⭐ | 29🧑⚖️ |
| Theme | 943th | 3.63⭐ | 29🧑⚖️ |
| Graphics | 1199th | 3.407⭐ | 29🧑⚖️ |
| Humor | 1363th | 2⭐ | 19🧑⚖️ |
| Mood | 1731th | 2.524⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 28🗨️ |
11/10
The lack of sound hurt the mining sections a bit. Some screen shake, particle effects or some other juicy could've made the mining more fun. The scarcity of ammo made me wish the staff just shooted straight since now I ended up wasting some ammo to the twirly aiming. I also missed if there was a price for going down initially, my first run I just bought upgrades and didn't realize going down cost crystals.
Nice looking good little game, that mainly lacked in the gamefeel department.
The art and animations were very smooth and polished, especially the attack projectiles - it looked great. All of the effects helped the game feel more responsive too, which is always cool to see in a game. I do think that it felt a bit empty though, with nothing really standing out in the background, and no variation in the tiles - even a little bit of variance could've helped it there, I think. The lack of sound was kind of jarring as well, and the game felt kind of unfinished without it - though it is a jam game, and running out of time to add that there is understandable.
All in all, it was a fun time playing the game, so good job making it!