Layers Of The Unexplored by Colin Misbach
Explore ancient ruins, but don't lose sight of the things around you. Your torch is fading the deeper you go, and a mischievous force is lurking around each corner.

| Link | https://colinm.itch.io/layers-of-the-unexplored |
| Original URL | https://ldjam.com/events/ludum-dare/48/layers-of-the-unexplored |
Ratings
| Overall | 1077th | 3.429⭐ | 23🧑⚖️ |
| Fun | 1180th | 3.167⭐ | 23🧑⚖️ |
| Innovation | 721th | 3.381⭐ | 23🧑⚖️ |
| Theme | 1014th | 3.571⭐ | 23🧑⚖️ |
| Graphics | 633th | 3.905⭐ | 23🧑⚖️ |
| Audio | 908th | 3.2⭐ | 22🧑⚖️ |
| Mood | 846th | 3.548⭐ | 23🧑⚖️ |
| Given | 14🗳️ | 18🗨️ |
Appreciate it!
Some remarks:
1. Game needs mouse inversion settings.
2. It is hard to understand where to go next. Expectation: something indicates you where to go, e.g. lights which disappear when you reach them or glowing eyes of spiders.
Nice entry!
@phil-lesnar I'm happy you made it to the last fight, it's the one I did the least testing on, but I wanted to make sure it was fairly difficult while I was designing it. Sounds like it was (and hopefully you beat it :smile:) Thanks!
I really enjoyed it, congrats :
Nice work, and good job :).
But mouse feels kinda weird as people said before, that gets me outta flow of the game.
But i focused on playing it beside that, and it's a cool game, really!
Great work!

I liked the main mechanic of splattering the jumping enemies as it was intuitive and fun (and also satisfying with the sound effect).
Anyway, onto the constructive feedback. I think some more audio effects would be nice and some better direction for the player (I had to pay close attention so I didn't go backwards). I found the movement a bit slow and the inverted mouse was annoying (for me at least).
Overall, the game is good-looking and is a good entry! Nice job!
Some feedback on my part, appart from the technical issues w/ the mouse
- I feel like combat contradicts itself between the brush mecanics that asks to flail wildly the mouse while the spiders asks to click precisely on the, leading to situations where you can't do both at the same time. I found myself a lot of time at 1 hearts with a screen filled to the brim and only randomly clicking while waiting for the end of the fight.
- Its also because you cannot tell that it's safe to brush yourself when the enemies are taking a pause,if you cannot see them.
- On LD side, I feel like we are missing some feedbacks to signal progression. It's not easy to know if you are actually progressing or if we are on a previously visited light. You can probably fix that by making each light more unique, or change the color once reached.