FALL GUY by matthewrobo
The irony of the game is that the only way to go down, is to go up.
Down, as in deeper, yeah?
Yeah!

https://youtu.be/zelmY76_UFE
Beat my score:

| Link | https://matthewrobo.itch.io/fall-guy |
| Link | https://matthewrobo.itch.io/fall-guy |
| Original URL | https://ldjam.com/events/ludum-dare/48/fall-guy |
Ratings
| Overall | 231th | 3.731⭐ | 28🧑⚖️ |
| Fun | 172th | 3.778⭐ | 29🧑⚖️ |
| Innovation | 311th | 3.462⭐ | 28🧑⚖️ |
| Theme | 685th | 3.148⭐ | 29🧑⚖️ |
| Graphics | 535th | 3.296⭐ | 29🧑⚖️ |
| Audio | 609th | 2.704⭐ | 29🧑⚖️ |
| Given | 20🗳️ | 16🗨️ |
I don't understand why "championship" mode sometimes jumps the opposite direction. It seems like the yellow guy has a facing, but I didn't quite figure it out. Some of those screens were pretty hard, but it was satisfying to figure out how to get past them. The green bouncy surfaces were extra fun.
Champion mode is a one button mode. The rules are simple, and I think that it is more fun for people to figure out the facing logic for themselves.
If I figure out how to spoiler tag things or have great demand otherwise, I will keep the facing logic for Champion unexplained for the time being, as an exercise for the player.
That being said, the facing of the player is always visible on the sprite itself, based on its arm/nub thing.
Thanks for playing though, that's a pretty good score for Frog Mode.
I played in left-right mode, and I feel like it could have benefitted a lot from a visual indicator of how close you are to your maximum jump height. (I noticed that the player's sprite changes, but the animation seemed to finish before I reached max charge.) Besides that, it was a really good experience!
Graphics are simple and working great, it's a good compo entry overall, good job!
You should add a background music to create an ambiance. The sound of the jump is cool but too loud and too repetitive.
An FX to indicate the power of the jump could help the player.
I enjoyed playing the game. Great compo :thumbsup:
I have to admit I really got into this game as I progressed, which is rare for a Compo game. The level design is absolutely on point. This is a thoughtfully designed and precise game. The green bouncy stuff was especially fun! Well done!
That was fun! Good mix of mechanics and really tight levels. Some of them were really really frustrating - not having any indication of where your jump would end up made it very difficult, but perhaps I just needed to get good. Really fun little game!
I do like that the mechanics are so simple that you can just figure them out as you play, without the need for an explicit tutorial or instructions!
Nice difficulty curve too. I don't think I was the best player, but still completed it and was engaged throughout! Nice one!
Here's my highscore on the first try:

**Loved** it!
- I enjoyed the graphics style quite a lot! It was simple and pure.
- The 2 or 3 sound snippets that existed in the game didn't complement the artwork in a constructive fashion. I think that something more springy for jumping and squishy for landing would've been nicer.
- The jumping power felt inconsistent. I had a decent intuition for its behavior, but I had a tough time getting the jumps to be repeatable or predictable. Maybe the power meter could be more visible than the small particles under the player?
- Sometimes the momentum wouldn't be reversed when hitting purple objects, but rather totally stopped. This felt like a bug, but may have been by design.
- The green bouncy materials were the BEST!
Great work :)
@adam-gould @ciaranw @natpat @the-neon-shark @bipmo-bopmo @prodigalson @duck-reaction In fact, the game's post-compo update 1a versions and beyond have had a charge indicator implemented. It's relatively subtle, but it's there and I think it fits the visuals of the game. Try it, and maybe give me your thoughts? I'd like to think my implementation was pretty unique and interesting.
@klaus-peter @zubspace @natpat @udo @mduo13 @mahalis Thank you very much for posting your scores. You're all beautiful.
Despite being a pretty simple game, the gameplay is pretty enjoyable. The sounds are very (slappy?) pleasing to hear, though some music would go a long way. The gradual introduction of the environment mechanics is nice.
Well done!