Slide by Death_Is_Cold
Slide down an infinite waterslide and try not to get poked by sea urchins.
| Link | https://drive.google.com/file/d/1XFr2DLn6kKzUGaVr0hahX_zH0PG3Oy0y/view?usp=sharing |
| Link | https://avatarmars.itch.io/slide |
| Original URL | https://ldjam.com/events/ludum-dare/48/slide |
Ratings
| Overall | 1680th | 2.947⭐ | 21🧑⚖️ |
| Fun | 1307th | 3.079⭐ | 21🧑⚖️ |
| Innovation | 1284th | 2.947⭐ | 21🧑⚖️ |
| Theme | 1094th | 3.5⭐ | 21🧑⚖️ |
| Graphics | 1651th | 2.737⭐ | 21🧑⚖️ |
| Audio | 1175th | 2.658⭐ | 21🧑⚖️ |
| Mood | 1556th | 2.912⭐ | 19🧑⚖️ |
| Given | 9🗳️ | 18🗨️ |
- The player is currently incentivized to play as conservatively as possible, mostly staying on the ground to avoid the risk of hitting the spikes. I think it would be more fun if there were mechanics that forced you to get off the ground and take risky actions. For example, a timer that you collect balls to reset, forcing you to go for riskier balls more frequently.
- Some way of teaching the player the movement system and mechanics. This would be hard to do, since it definitely isn't to me how you would explain the movement, but it would help a lot.
- Some graphical fluff when you get hit or collect a ball
All in all, cool and unique game.
The mouse sensitivity was really high and made it harder then it should be, and it also felt fairly random if I hit any spikes as it was often that you'd pick up a lot of speed and have it be mainly luck if you could avoid them.