DeepSea by Chensu
Fist LudumDare, turns out better than expected
- Player as a sumbraine, wich need to avoid obstacles and try to mine ores from the ocean floor.
- There are three level of ores, white containing the least point, purple containing the most point
- Purple ores are spawn in the deep water, and is more dangerous to mine.
- Need to watch for the oxygen level, and make sure to resurface if its too low
- if resuraced, the oxygen and health will recharge.
- There are a bit of gliteches in the game, but not really affecting gameplay a lot.
Follow me on https://twitter.com/CSY160806 for daily dev log on my indigamedev project

| Link | https://csy1212.itch.io/deepsea |
| Link | https://csy1212.itch.io/deepsea |
| Original URL | https://ldjam.com/events/ludum-dare/48/deepsea |
Ratings
| Overall | 683th | 3.122⭐ | 39🧑⚖️ |
| Fun | 764th | 2.743⭐ | 39🧑⚖️ |
| Innovation | 685th | 2.784⭐ | 39🧑⚖️ |
| Theme | 690th | 3.135⭐ | 39🧑⚖️ |
| Graphics | 208th | 3.824⭐ | 39🧑⚖️ |
| Audio | 622th | 2.653⭐ | 38🧑⚖️ |
| Humor | 640th | 1.707⭐ | 31🧑⚖️ |
| Mood | 439th | 3.264⭐ | 38🧑⚖️ |
| Given | 159🗳️ | 55🗨️ |
It's giving me subnautica vibes which I absolutely enjoy.
I'm a huge fan of exploring the underwater areas and see what I can discover.
In some regions of the map, I noticed that theres tons of mines and missiles in a trench. This really piqued my interest to go explore it. Not only that, but it combines with the game design of risk versus reward. The best minerals are surrounded by tons of danger.
It's super hilarious when I die. I laughed out loud the first time I got hit by a missile. The loud noise combined with the camera spinning out of control is amazing. :laugh:
Personal opinion here, but I feel like the controls could be slightly different to make the them feel more intuitive. Instead of the mouse applying roll to the sub, the a/d keys could do that; the mouse can control aiming left/right.
Really fun game. I have so much fun exploring the trenches and dodging the missiles. :)
Other than the previously mentioned things such as loud explosion and controls, I have a couple of nitpicks.
- The VR plugins in unreal should have been disabled, as it tried to connect to my headset when I launched the game
- It's silly how unreal enables them by default.
- The chromatic aberration (color separation) in the main menu is a bit strong.
- It's fine in game though, I think it's just the text making it stand out.
Neither of these detracted from the game itself though so good work.
In my opinion, the drilling is not relevant enough (even though it's the way to increase score). Maybe if it had been animated (some particles effects) and had sound effects it would have been more interesting. But I think that you could have had the score depend only on the depth and remove the drilling part. I found myself having a lot of fun going fast and trying to dodge the missiles and the bombs.
Some music would have been nice ; overall it misses too much audio.
The visuals are really neat, good job on the submarine! The lighting and overall atmosphere are really good.
During my first game I encountered a bug. I was low on oxygen so I rushed towards the surface, and probably was I going too fast 'cause I ended up in the outer space, falling forever x)
Nice entry !
Maybe you could've added some upgrades with the ores you collected and made a smaller lake which is deeper where you need to pass mines and stuff going down.
I love when it breaks the minerals, and the map in the distance looks really cool.
About mines and that I'm not convinced because I don't think they even bother me.
Reminds me of my own.. or my initial idea :D
I was really confused by the mouse camera rotation :/
And i have no idea how to dodge the missiles to harvest the better Resources.
Anyway, keep up the work! :)
One thing that I haven't seen anyone else mention is that I found it difficult to visually tell where the surface was.