Deeper Descent by Vegevan
DISCLAIMER
[BROWSER GAME] [NON REAL TIME] Think Ogame, travian or whatever, don't expect something with 120APM :D
*If you see "ApplicationErrror ... Heroku" it might be due to too many people on the website at the same time. Please come again later 🙏 *
Pitch
Join the adventure on the endless (or is it ?) descent of the first cooperative browser game with real time interactions !
Start level 1 with all the noobs to fight a slime, and get stronger and stronger with your loot so you can team up with the others on ogres or dragons. Once blocked by an all-mighty divinity, come back help the lower levels so they can help you back later !
Loot common or legendary item on rare or epic monsters, and become n°1 of the game !
About
Source : https://gitlab.com/esilvert/ld48
>> Join before 26-05-2021 to get your unique weapon !
Screenshots
Your Dashboard

Attack together !

Explore the 30+ levels

| The live website | https://deeper-and-deeper.herokuapp.com |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeper-and-deeper-5 |
Ratings
| Given | 0🗳️ | 0🗨️ |
I really do hope that this takes off for you because it seems like it could be very interesting. I even find the spreadsheet like look of it endearing.
One quick thing - the notification that you send everyone when they sign up doesn't add anything to their inventory. I was disappointed to find that out :(
The initial idea looks interesting though. During the time I played, I found it pretty difficult to understand overall, though it was fun to explore all the parts of the game :)
That's an impressive amount of work in any case! I'm interested to see where it could go in the future. My intuition told me it was surely using some new "live" techno like Hotwire or Phoenix LiveView so I checked the code and I was right about Hotwire ^^ Nice to see it used for games like that
One improvements I would love to see is either: Knowing when the battle will be finished, or being able to participate in the next battle right away even if another battle is in progress.
5 times in a row, I was super unlucky maybe, but I checked the website and "The battle is raging". I went doing something else, got back a different battle was "The battle is raging". Unable to join any battle for the 5 times in a row I checked. :tired_face: Would this be possible? Thanks for the great work and congratulations :smile:
@quetzakol Thank you very much for the time you spent on my submission ! I know this game demands a lot of time. A few hours before the release my gf told me there was absolutely no text to explain what the game is about. This is why the tutorial is quick short and the explanations approximative. Fortunately i'm working on this every day now and i'll add more and more context, so if you were a little bit interested feel free to come back in a few weeks and check out !
Hotwire (which I'm a huge fan) is definitely plugged in, but nothing in the website actually uses it, itdemanded a bit too much work to use directly. I'm planning to incorporate it really soon, so stay tuned ! For now, the game is proper Ruby On Rails + Bulma CSS + Stimulus JS ! Anyway, it's nice to see an expert eye like yours on my game :grin:
Hi @goutye ! First of all: a HUGE thank you. I was hoping at least one person liking the game, and here you are with all your good energy ! I felt overwelmed reading you comment so thank you very much !
I'm very interested in your experience ! Would you mind chatting a bit with me one day or over asynchronous media ?
About your game improvement i totally understand. The thing is I have technical limitaiton due to my usage of a tool's free tier. However, last night I found a way to bypass it a little and now the timers are reaaaally more accurate ! This is really noticable so feel free to try it some day !
I am about to search you in my account database and reward you with a special item ASAP.