CTRL BASE ZERO by ted

Overview
An emergency beacon has gone out from a mysterious base. When you arrive to assess the situation, it's strangely quiet and entirely empty. What was going on in their deep labs beneath the earth?
CTRL BASE ZERO is a first-person exploration game with two atmospheric levels, a bit of story, and rich sound design. Please enjoy!
Tools
Built with Unity, Visual Studio Code, Blender, Audacity, GarageBand, and Photoshop on a wheezing, underpowered Macbook Air that only hard crashed once, the little go-getter. Eight years old and going on strong!
Repo
The source code is on Git, but you need to use Git LFS to grab the binary files. Just downloading it from Github won't work, sorry.



Ratings
| Overall | 453th | 3.458⭐ | 26🧑⚖️ |
| Fun | 554th | 3.167⭐ | 26🧑⚖️ |
| Innovation | 538th | 3.063⭐ | 26🧑⚖️ |
| Theme | 737th | 3⭐ | 26🧑⚖️ |
| Graphics | 279th | 3.708⭐ | 26🧑⚖️ |
| Audio | 49th | 4.021⭐ | 26🧑⚖️ |
| Humor | 425th | 2.525⭐ | 22🧑⚖️ |
| Mood | 22th | 4.292⭐ | 26🧑⚖️ |
| Given | 12🗳️ | 22🗨️ |
I'm totally astounded, this is great! Everything seems so well **polished** and fits so nicely together.
The **atmosphere** on the second level with the robots lying around is eerie and even a little frightening if you're in the mood. The sound effects really give it a 3D feeling to the whole experience.
Also, it was really well thought that, after playing the game, it automatically opened the LDjam page for it, would you care to show how did you do that? :P
:x: My only gripe with it is that it's so **short**!
Honestly, as long as people enjoy their (brief) time with it, I'm super satisfied. If it gets high enough ratings, I'll fill it out with more content. I have a lot of exciting game + narrative ideas for it, but I want to see if it actually connects with people first! :)
@train27 Automatically opening the page on exit is super easy. It's one line of code, and you can see it in the repo. Here's a [direct link](https://github.com/Oreganik/LudumDare48-Deeper/blob/main/Assets/Code/System/App.cs).
Puzzles were kind of a drag though, as they boiled down to pressing a button...
Good work, hope to see more!
Very well done in the short amount of time you had. With the colored snow at the end and the general mood, the game feels like it would fit into the SCP universe.
I would definitely like to play a full(er)-sized version of this!
Entering the final room definitely stop me in my tracks to just look around. The conclusion felt abrupt and I wished it could have been tied off in some way, but what you did create was really effective.
Pacing was well done, too. At first I felt the text was too slow, and at the start of the game I was surprised I had no jump, but after getting a sense of the game I realized both of these were the correct design choice. I liked the little snarky remark about wishing it was a gun, as of course I totally didn't wish it was a shooter, but this was a nice addition to the suspense feel.
Really a well-executed piece here, despite feeling a little incomplete.
PS: I think you can improve the flashlight ;)
I thank I will go up stairs, but just a faker scene change;
I like: movement is smooth;All doors and buttons works wwell ;mood is great ,I like the quite and scary base room;
not likes:doors seem too many at first level ,and I just open many doors without puzzle; graphic need some improvement,seems no AO or depth of field in game; post-process will helps a lot :smile:
nice job :thumbsup:
Audio hum and sound effects are very fitting and fit the mood well.
The 2nd room is a little weird turning the lights off looked cool, but it just locked me in the room? The puzzle is to keep the lights on?
Being stuck between doors as they open and close was kind of slow, maybe unnecessary?
Finding the fuse in the one area is easy enough, and had me feeling like the game was about to open up!
Then the colored flakes looked nice... But then the game ended :cry: (I wish there was more!)
I like that you added sensitivity options, but wish there was also a Y-invert option. There's no real action so it didn't bother me too much.
Very nice entry, very moody, and looks good!