LD48 - The Forest by pRoFiT
TheForest
Start in a campsite. In the dark. Deep in the woods.
Why is everyone dead? what has happened? Where is my daughter.
Deeper and deeper into the woods to find her. Must stay safe and keep that torch lit. there be monsters out there.
So yah just FYI: the child is all the way on the north side of the map. a good 30 minute run. planned to have more hints along the way but ran out of time.
CONTROLS - WASD for movement - Mouse for Look - Shift to run - SPACE to jump - CTRL to crouch. not really needed or used. - Right click to zoom in camera. not needed. not yet at least :) - E to interact with the few objects in the game. I wish i had time to add much more of them. - ESC to enter mouse sensitivity control. Updating WebGL right now to fix this setting.
p.s. gamepad works for left right movement. joy of using the input controls from unity. i did not add all the controlsi could have. Never got around to it. mouse and keyboard only.

Quick starting scene video https://youtu.be/5C-5lp9bdAc
| Windows | https://profit.itch.io/ld48-deeper-and-deeper |
| Link | https://profit.itch.io/ld48-deeper-and-deeper |
| Original URL | https://ldjam.com/events/ludum-dare/48/ld48-deeper-deeper |
Ratings
| Overall | 1817th | 2.692⭐ | 28🧑⚖️ |
| Fun | 1848th | 2.352⭐ | 29🧑⚖️ |
| Innovation | 1814th | 2.36⭐ | 27🧑⚖️ |
| Theme | 1305th | 3.327⭐ | 28🧑⚖️ |
| Graphics | 1507th | 3⭐ | 28🧑⚖️ |
| Humor | 1250th | 2.238⭐ | 23🧑⚖️ |
| Mood | 1199th | 3.278⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
Not sure if im allowed to change something like that after jam ends. I could say its a bug and work on something for it.
Feedback, the mouse is very sensitive, but I lowered my mouse sensitivity and it helped.
The map is quite large, if you were to make it smaller even just for the game jam it would help everyone get the full story. I spent a fair bit of time and enjoyed it :)
Updating mouse sensitivity options. ESC to enter it. seems to work okay. will put up WebGL version of it soon. takes forever to build unity URP webgl games.
Yah there was a ton i wanted to add to the game. i may work on it some more and post update after jam completes...if i have time, so many ongoing projects :)
I actually found the game to be unbearably dark. I'm not sure if it was the WebGL build, but the only light I had was the brief circle around me from the torch. This lead to some relatively unfun gameplay where I blidnly ran around unable to see anything. It's also not necessarily realistic, there is a lot of ambient star/moonlight that you could use to make the scene navigable and pump up the spook factor.
It's got a lot of potential, I bet with a bit more time you could turn it into a pretty slick demo!
Music in the shack should probably be sourced to the radio in the corner rather than the rafters.
Overall a decent game, the daughter at the end was a bit for nightmare fuel though.
30 minute playthrough is a bit long for LD for sure, but that has been mentioned.
I think flow management is probably where you want to look as far as improvement. Make sure you know exactly what story you want to tell and then create a small version. You can always expand out and go bigger. Wringing things in to go smaller can be a bit of a challenge sometimes.
Time is the enemy though, if you are interested I do project management both for my team and professionally, I'd be happy to give some tips and tricks of going from idea/ theme > product (even when you don't have too much time :wink: )
Great job and getting something done regardless of your constraints though, it takes guts to submit no matter what and I think too many people have a product even further in the pipeline that this was that don't submit and the world is often worse off for it so again thanks for putting your work out there and keep it up!
My opinion on your game.
Good stuff:
- The mood is perfect. Eerie, creepy, very atmospheric! :deciduous_tree: :fire:
- Great idea to use the torch and the firepit mechanic
- Interesting promise at the beginning, keeps me going
- Chill music at the cabin :notes:
- Nice take on the theme!
Could-be-better stuff:
- No clear indication of progress. The player has no idea whether they are doing the right thing or not.
- The Torch is not that easy to drain. Maybe lose more torch power when you are running?
Great game all-in-all, very creeped-out! :))