Krepkiy Oreshek by tangiblegames
This game is complete and fully playable on macOS and Windows, has an ending, full play-through should take about 5 minutes.
https://www.youtube.com/watch?v=O0BkUWuEx8E
About the game
Not all games are created equal. From the outset, this one was surely promising enough to lose some sleep over. Deeply satisfying arcade gameplay. Shallow cheesy plot. Comic book grade villains. And a tough as nails hero to kick their asses!
In "Krepkiy Oreshek" ("A hard nut to crack") you are playing as a Soviet Commando Frogman on a suicidal mission in the North Pacific in the aftermath of the Second World War. You must dive deeper and deeper in an experimental bathyscaphe and battle the secret forces of a rogue Japanese admiral, who is still fighting the long-lost war.
Stop him from unleashing the unstoppable horde of fanatical followers on the unsuspecting world!
Windows build added!
Added alternative links due to problems with our hosting provider. content is the same, no post-jam changes.
Controls
WASD to move, Mouse to aim, LMB to fire.
Good luck!
P.S. To run the game on macOS Big Sur you can enter the following in the terminal:
sudo xattr -rd com.apple.quarantine ~/Downloads/gameLD48_KO.app followed by your administrator password.
P.S.S. As usual, we are waiting for your comments!



| macOS version | http://files.tangiblegames.com/gameLD48.zip |
| Windows version | http://files.tangiblegames.com/gameLD48_Win.zip |
| alt link - macOS | https://yadi.sk/d/7BXPfJDvFUz3dQ |
| alt link - Windows | https://yadi.sk/d/kMYIZfTw017ReQ |
| Original URL | https://ldjam.com/events/ludum-dare/48/krepkiy-oreshek |
Ratings
| Overall | 1257th | 3.318⭐ | 24🧑⚖️ |
| Fun | 1192th | 3.159⭐ | 24🧑⚖️ |
| Innovation | 1516th | 2.75⭐ | 24🧑⚖️ |
| Theme | 1263th | 3.364⭐ | 24🧑⚖️ |
| Graphics | 1076th | 3.545⭐ | 24🧑⚖️ |
| Audio | 860th | 3.262⭐ | 23🧑⚖️ |
| Humor | 1032th | 2.5⭐ | 24🧑⚖️ |
| Mood | 1237th | 3.25⭐ | 24🧑⚖️ |
| Given | 42🗳️ | 25🗨️ |
I was a little worried after a bit that there was no ending and it was just an infinite scroller, but right before I gave up and closed it, I heard the music change and knew I was in for a boss battle. A very nice soundtrack as well! Perhaps some indicator to show that you're making progress towards and ending would help.
PS: love the submarine and the animations of the game.
For a moment, I was a little sad because I thought it was an endless game - until I saw the first comment. So I go back to the game, play it all over again and, to my surprise ... tadã:

The only thing I missed was a "depth" marker on the screen. If I hadn't seen that comment, I probably wouldn't have made it to the final scene.
Another thing that could be a small "bug" is that at a certain point in the boss' fight, the sfx stopped working - i could only hear the music - wich is parfect, by the way.
Overall, i liked this game very much. Great work!

Otherwise I really love the way this game plays and controls! A touch more variety in the enemies would have been good as well.
In hindsight, it seems stupid, as everything else in the game is super configurable. We have many varieties of enemy behaviours (sentries, chasers etc.), but just two models. That's why the boss is just the same as regular enemies.
Oh well, we'll be smarter next time. :shrug:
So, @maxgarena made this video in a hope that we'll get some more ratings. :)
As for cooperative gameplay and two-player battle mode, well, we could do, we could...
Lovely game you have here, really fun overall
The only things that stands out negatively for me is the rocks artstyle which feel completely out of place: kinda realistic render while the character, enemies, and vfx are cute stylised (and very stylish :sunglasses: ), and the fact that you have no health bars for the enemies.
But outside of this, always impressed to see games made with custom game engine, especially when they are well made :) Really liked the vfx and the music :relieved: And yes, I had a good time overall playing your game guys o/
Bravo to all of you !
As for the health bars of the enemies - we have added a health bar of the character at the last moment, because initially we had planned to show health on character/enemy models. Had to scrap that feature sadly.
Thanks for your comments!