The New Rat King by Bajtix
They're the rats
Scientists have found a weird cave with tribal symbols, but they've decided not to go inside in person. Instead, they send you to go deeper and deeper and explore the truth about the ancient rat civilization. 
Modern robot in a rat-infested cave system
Many adventures await... or more like 5 because that's exactly how many levels there are.
An in-game tutorial is available.

Credits
@bajtix - game design, levels, graphics, music, sfx
@walkanfl - outro-intro artwork, music, sfx
Changelogs
- 28.04.21: Fixed multiple load bug, recompiled the WebGL version
Ratings
| Overall | 920th | 3.514⭐ | 38🧑⚖️ |
| Fun | 826th | 3.405⭐ | 39🧑⚖️ |
| Innovation | 234th | 3.892⭐ | 39🧑⚖️ |
| Theme | 1420th | 3.216⭐ | 39🧑⚖️ |
| Graphics | 872th | 3.716⭐ | 39🧑⚖️ |
| Audio | 938th | 3.157⭐ | 37🧑⚖️ |
| Humor | 427th | 3.333⭐ | 38🧑⚖️ |
| Mood | 996th | 3.444⭐ | 38🧑⚖️ |
| Given | 29🗳️ | 52🗨️ |
I did run into some fun bugs after restarting the level, though :)


Perhaps the level design could be less unforgiving, seems like you need to try too hard to beat some )
Good work.
I don't understand why I die here though. Gave cheese and pushed the button.
@mighty-mufflon-games That's a weird bug which for some reason only happens in the built versions. I guess it's because of the execution order but if you don't lower your neck 100% it does not occur. I've tried but haven't managed to fix that, thanks for the bug report.
@xeke-death yup, that's basically it although it's a little more complex than that.
@kpded I think i screwed up the bugfixed web build, but now they all should look the same. You are right that some levels are hard, but making the correct difficulty curve was really hard because there was not much time left for level design, so first I designed the levels and then I tried to sort them by difficulty.
@atinybean yes.
@maybeagoose well I do not own a cat, but I am not sure if cats are supposed to act this way so you might want to contact a vet.
@sleepystudios you are right, it should be a little more forgiving, it was pretty hard finding the balance between frustrating and easy. It can't be too ease after all, am I right? I tried experimenting with higher values, but that's what I went with, although you are right about it being more to the "frustrating side"
I enjoyed the mechanics - it turns out that playing around with a robot's neck is fun! Who knew. I only met a few minor bugs. Most interestingly, sometimes the neck extended and left the head behind (happened mostly in the last level when picking up a box), but it always snapped back into place. On the first level, the ramp sometimes falls strangely - just flat on the ground next to the hill it was supposed to fall on. It's also quite a deadly ramp - it killed me more than once :)!
Graphics are quite cool, and the intro comic is a nice touch. Colors could use some rework, so our robot hero distinguishes himself more from the dull brown/gray rocky background. The "wooo hooo" sound is my personal favorite.
I was quite surprised when one of the after death loading screens talked to me in Polish :laughing: Question remains: was it on purpose or did I encounter some leftover placeholder.
In any case, it's a nice jam job!