Hole Town by dob

[raw]
made by dob for Ludum Dare 48 (COMPO)

Hole Town

By Dave Dobson

Platform: HTML5 (JavaScript, CraftyJS)

Genre: Puzzle

Levels: 7

In Hole Town, you play a top-hat wearing industrialist who is trying to recover gems from deep underground. Your only tool to collect these gems is the local rocks. In violation of any semblance of realism, these rocks can produce explosive bombs when you combine them the proper way, and you can use these bombs to dig deeper and deeper into the ground until you've recovered all the gems.

Gameplay and Rules: Move your industrialist back and forth using either the left and right arrow keys or A & D. Drop the rock you're carrying with either Space, the S key, or the down arrow. When you drop a rock, it will fall until it reaches the bottom of the hole or a rock larger than itself. Any smaller rocks it passes by will be moved up one space. If you create a horizontal row of three or more rocks, they will disappear, and the middle rock (or rocks, if your row is more than three long) will turn into bombs. Bombs fall down to the bottom of the hole where they form, and they blow up the bottom of the hole, making it one space deeper, and causing all rocks in the hole to drop down one space. There are five sizes of rocks. There are five colors of rocks (including symbols for colorblind players or for general convenience). Not all levels use all five colors. You win the level when you blast out all of the gems it contains. Later levels may start with some rocks in place, or you may get free bombs to use. To use a free bomb, hit the B key, and you'll drop a bomb in the hole where you're standing.

thumbnail.jpg Gameplay1.jpg HelpScreen.jpg

Tools:

This is an HTML5 game that uses the CraftyJS JavaScript library for games. For sound, I relied on my mouth plus GoldWave audio. For graphics, I relied on PowerPoint and GIMP. Yes, his legs actually are literal parentheses. Style points for that?

Ratings

Overall 556th 3.311⭐ 39🧑‍⚖️
Fun 571th 3.135⭐ 39🧑‍⚖️
Innovation 210th 3.662⭐ 39🧑‍⚖️
Theme 417th 3.635⭐ 39🧑‍⚖️
Graphics 667th 3.041⭐ 39🧑‍⚖️
Audio 594th 2.771⭐ 37🧑‍⚖️
Humor 141th 3.439⭐ 35🧑‍⚖️
Mood 701th 2.781⭐ 34🧑‍⚖️
Given 33🗳️ 50🗨️

Feedback

PurpledArtFrog
26. Apr 2021 · 12:58 UTC
Thank you very much for your entry - I hope you had great fun making it :smile:

Very nicely done :smile: I liked the idea and the execution :thumbsup_tone1:

I hope you'll drop by mine and give it a spin :wink:

:purple_heart: :dart: :frog:
TwoWolf
26. Apr 2021 · 13:05 UTC
It's a nice prototype. I thought it wasn't possible to lose but fortunately I found out it wasn't like that. I think you can make a couple more levels just to get a feel that it's a puzzle.
verysoftwares
27. Apr 2021 · 06:14 UTC
pretty original and easy to get into.
LelulaGames
27. Apr 2021 · 06:22 UTC
I love puzzle games, and this certainly was unusual. I think there's potential. I couldn't quite figure out the mechanics of where the explosion happens, but I felt like it was there to grasp, I was just tired. Could use some music to liven it up, but otherwise a great looking game.
Runuchok
27. Apr 2021 · 06:34 UTC
E-e-e-ha!
hutchings90
28. Apr 2021 · 04:31 UTC
~~Great music and sound effects! Those centipedes were intense!~~
This comment was for [Soil Surfer](https://ldjam.com/events/ludum-dare/48/soil-surfer)
hutchings90
28. Apr 2021 · 04:35 UTC
Great sound effects and voice acting!
metadept
28. Apr 2021 · 04:40 UTC
It's got some interesting puzzle mechanics and it's well polished. I appreciate that you took time for tutorials and considered colorblind accessibility in your design! Honestly I found it a bit frustrating because the puzzle mechanics are complex and difficult to reason about. For example, having so many different sizes of rocks feels like a lot to keep track of and plan around. All that said, it's a perfect exploration for a game jam and your execution was spot on. Great job!
Numex
28. Apr 2021 · 04:47 UTC
Decent relaxing puzzle game. Nicely done :thumbsup:
🎤 dob
28. Apr 2021 · 04:48 UTC
@hutchings90 Centipedes? You might have the wrong game here. :-)
DoomMustard
28. Apr 2021 · 05:10 UTC
I like this idea, and really want to see it expanded upon. I could see it being a really fun arcade-style score grinder, or just a spicy puzzle game, or a highly addicting cross between both similar to candy crush. Its really fun to try and set up for massive combos, even though there isn't any benefit to doing so. I like the symbols on the rocks to help colorblind people which is something I think many people forget to think about, myself included. I did find it difficult to tell how big the rock I was holding was sometimes.
Scruffylooking2121
28. Apr 2021 · 05:33 UTC
I laughed so hard at the voiceover when I collected a gem. Sound was good. Theme was well used. I stayed up later that I should trying to beat the final level. I didn't get there, but I want to try again tomorrow. Great puzzles. Humor was excellent.
hutchings90
28. Apr 2021 · 06:06 UTC
@dob Ha! I don't know how that happened :sweat_smile: I updated that comment with a link to the game that I meant to comment on. I did play your game, though. My second comment is about your game :slight_smile:
mDuo13
28. Apr 2021 · 06:13 UTC
The voice samples were funny, and the flavor text was some nice light humor. I don't know how deep the mechanics go, but they were fun to play around with and the game lasted long enough to do some cool things with them without overstaying its welcome, so that's very nice. It would be cool if there were some mechanic other than bombs that would let you dig the edges.

It's a pretty satisfying, short little experience that feels pretty complete for a compo game. You could probably do more with it, but it doesn't feel like anything is missing. My only complaint with the gameplay is it was really hard to tell which rocks were bigger than others, so I kind of gave up trying to figure out how to set up the perfect combo and just dropped more rocks until they lined up. Maybe if there were not as many sizes it would be easier to tell them apart.

The graphics are charming and functional, with no issues with contrast or anything like that (just the rock sizes). I'm OK with that.

Thanks for this. I hope you become as rich as your character with the dubious rock-dropping hobbies.
mDuo13
28. Apr 2021 · 06:14 UTC
I'm guessing the centipedes comment was intended for https://ldjam.com/events/ludum-dare/48/soil-surfer
miej
29. Apr 2021 · 09:00 UTC
sfx got a little repetitive after a while, but otherwise, nice straightforward submission!
Slowfrog Again
29. Apr 2021 · 09:12 UTC
Quite a polished gem of a game :wink: with a nice twist on the old match-3 mechanics.

I'll second @doommustard comment that the different sizes are not easily compared, but that could be fixed in a post-jam game (make the difference more obvious, add a number on the gem, preview where the gem will go).

Very pleasant experience nonetheless and definitely style points for parentheses legs.
DivFord
29. Apr 2021 · 09:36 UTC
I played it to the end! The puzzle mechanic was interesting, and the overall presentation was very nice.

The rock sizes caught me out a lot. I think fewer distinct sizes with more obvious differences would be better. Quite often I dropped a rock in only to find it was bigger than I though, and everything got messed up.

Although I'm not colour blind myself, I really appreciate that you gave the rocks contrasting symbols as well as colours. That's such a nice consideration, and the kind of thing that often gets forgotten under time pressure.
Masaru
29. Apr 2021 · 10:43 UTC
As a little addition to what others have said, the character could be a bit faster, other than that : well done !
felixmreeve
29. Apr 2021 · 12:43 UTC
Loved it, really impressive mechanics for such a short time span. The match 3/rock size interactions are great, and the cascading bombs feel great when you pull them off. Fun sounds too! Thanks
chtimy
29. Apr 2021 · 19:30 UTC
The concept could be very simple by just aligning the rocks horizontally, but the feature with different size of rocks brings a very good game design, i like it.
For a compo it's successful, congrat!
The design is simple but efficient !
Thank you for your game !
RubixNoob13
30. Apr 2021 · 06:42 UTC
Great little puzzle game, and I especially like the larger rocks falling to the bottom, as it adds an extra layer of challenge to the game! Really solid entry!
GameDev and Architecture
30. Apr 2021 · 16:04 UTC
Interesting little puzzle game ! :)
The mechanics may be simple but they bring lots of depth.
StrangerYann
30. Apr 2021 · 17:51 UTC
Intresting - the puzzle mechanic took me forever to understand!
2nd level was tough - i got lucky
I think the controls need to be righter - when your little character moves from left to right
good surprise over all
takes a while to get used to
but it's fun and original
well done :)
mr forty two
01. May 2021 · 12:19 UTC
Great game! Very intertesting and original concept for an overused base game (Most match-3 games are the same). It was quite difficult to tell apart the different sizes at times, and I often got caught out and messed up my plan. I also often kept expecting the rock to go to the top of the rocks of its repective size not the bottom, which confused me a bit. I'm sure this concept could make for interesting puzzles, though none of the levels were too hard. The graphics were simple, but nice, and I quite liked the voicelines for the sound effects. It had the best tutorial in the jam I've seen, and adding in the symbols too help colourblind people is great. I like how the levels gradually introduce more colours and mechnics.
All in all, I love it. Brilliant!
LDJam user 236545
01. May 2021 · 16:33 UTC
Physics be damned, indeed! The difference between horizontal and vertical mechanics was a refreshing take on the match-3 formula, and it had a good relation to the theme.

Great work!
kr4ft3r
01. May 2021 · 20:13 UTC
At start it felt hard and I was burdening myself with how will I ever manage to line up them stones, but at level 3 I noticed if I just keep randomly dropping them in then eventually things ends up working out. On a second reloaded I started realizing I got some of the rules wrong previously and game became more enjoyable.

Reaching diamonds does feel good. What I like the most is graphics and choice of colors.
g12345
01. May 2021 · 23:40 UTC
The rocks a re nice looking, the voice acting is great, and the mechanics are complex. I finished the game but i did use all my bombs at the last level because i was tired by then.

i think it took me to the final level until i realised that the blue rocks aren't the same as the green ones. They look similar to me when small and the smaller rocks seem to have less colour. But i still finished the levels in my first go.

I was (pleasantly) surprised the simple rules already have that much complexity!
LDJam user 245161
02. May 2021 · 04:20 UTC
The idea of "heavier tiles go to the bottom" is interesting, but I'm not sure how to progress past level 1? I got to this screen, pressed every key and clicked everywhere... all I could do is restart

![Screenshot 2021-05-01 211808.png](///raw/9ad/b3/z/41fab.png)
paulhocker
02. May 2021 · 13:30 UTC
i thought this was a very uhnique and interesting game. i thought the game mechanic was really interesting and engaging. it felt like a cross between tetris and go. really well executed. thank you for making this game.
🎤 dob
02. May 2021 · 19:00 UTC
@ultimatewalrus Sorry about the confusion. If you click on the Victory banner or hit a key while the mouse is in the window, you should advance to the next level.
LDJam user 245161
03. May 2021 · 04:26 UTC
@dob ah thanks! Could've sworn I clicked there.

I played all the way through. These puzzle mechanics are "ROCK" solid! A lot of these types of gamejam puzzle games either end up being mindless, or mostly dependent on random chance. I was forced to think out my moves and actually be careful, especially in the last stage. Great job!!

It makes sense, given you seem to be behind some well known puzzle games. I've never tried Snood but I saw someone tweeting about it just the other day, haha.
MinThaMie
05. May 2021 · 11:44 UTC
Super fun :) love the graphics and the fact that it's playable in the browser! Especially als a Mac user that is a great plus! I liked the combination of the 3-in-a-row with physics. I found it quite tricky sometimes to estimate the place where the rock would end up!
Jack Lance
11. May 2021 · 23:12 UTC
I like that some of the levels presented an interesting set up to think about as opposed to just being random colors around the grid like many match-3 games like this.
The mechanics were also pretty new to me, I've never seen anything like that. Sometimes the combos were quite satisfying. I feel like if you are planning to continue working on this, rewarding combos would be a good idea! :)
tiffi_gaming
14. May 2021 · 19:27 UTC
Physics be DAMNED! :D
José Bonilla
18. May 2021 · 19:00 UTC
I liked the game, it's a good compo entry. I played two times and managed to get the victory in both. My main feedback would be that I did not find a way to lose (lol), is there it? A time limit would also be nice. Overall good execution, congrats!