Downfall by ReallyQbert

[raw]
made by ReallyQbert for Ludum Dare 48 (JAM)

Downfall

​A game for the Ludum Dare 48 Game Jam with the theme "Deeper and Deeper".

Godot Engine Screenshot 2021.04.27 - 01.10.07.93.png

Riding down a mine,

with a gun and light.

There may be monsters here,

but you're ready for a fight.

For when the only way is down,

and you having nothing to lose.

Brace yourself stranger,

the bottom may be a long way off,

but the end is always close.

Credits

Graphics, sound and coding: KnightOrc Music: Nihilore​

Ratings

Overall 1198th 3.35⭐ 22🧑‍⚖️
Fun 1098th 3.225⭐ 22🧑‍⚖️
Innovation 1815th 2.35⭐ 22🧑‍⚖️
Theme 337th 4.05⭐ 22🧑‍⚖️
Graphics 1395th 3.175⭐ 22🧑‍⚖️
Humor 1291th 2.167⭐ 20🧑‍⚖️
Mood 1040th 3.4⭐ 22🧑‍⚖️
Given 11🗳️ 13🗨️

Feedback

JedeMac
26. Apr 2021 · 21:56 UTC
Finally a game that doesn't overdo the darkness thing^^ the light radius is just the right size, game is enjoyable.

Maybe a precision counter in conjonction with an objective like kill x amount of enemy before reaching depth x, would have added alot to the gameplay and replay value of the game.

Just a thought :)
tomz_best
26. Apr 2021 · 23:20 UTC
I like it! Simple but fun) and I like music
TheAwesomeShaz
27. Apr 2021 · 14:24 UTC
Gameplay is cool and music suits the game but it would be cool if the gun rotated.. just a simple square rotating towards a mouse would do
LDJam user 249705
27. Apr 2021 · 15:07 UTC
Once I realised I could hold the mouse down, it was pretty easy. The music is lit but the sound effect when shooting has a crackle in my earphones, which was annoying. Nice concept!
The1
27. Apr 2021 · 15:10 UTC
Nice little game! I agree with others that rotating weapon (with recoil effect for example) will make it even better. Overall its solid and fun game. Good job!
steelax
27. Apr 2021 · 15:11 UTC
This was great fun, straight up what you see is what you get but im fine with that, The graphics were simple but worked well, and just a fun accidentally lost 15 mins game.
Flamingo
27. Apr 2021 · 15:14 UTC
Very simple game, but pretty cool, mb u can try to add some other weapons to pick on walls and other enemies
eps
27. Apr 2021 · 15:21 UTC
Simple but good gameplay. I love it !
Loved the pixel art and the music.
lumue
27. Apr 2021 · 15:25 UTC
What a death animation :bomb: :smile:
Harrison Dunn
28. Apr 2021 · 12:34 UTC
I love it when a game keeps the concept simple and cleanly executes. This isn't super innovative, but who cares? It's fun and well made. I particularly liked that bullets persisted after hitting an enemy. Lining up those multi-hit shots was very satisfying. If you implemented a scoring system based on kills, it would cool to see gameplay around the risk/reward of letting enemies get close enough to be multi-hit. Good job and nice game!
Amar Ravi
01. May 2021 · 13:23 UTC
Simple, straightforward and proven gameplay executed well. Since the user input is limited to just mouse clicks, I think it would be worth exploring additional things to shoot at that would change gameplay, for example bombs that explode and kill multiple enemies, or elements which would cause bullets to ricochet which kills enemies but also put you at risk. Basically explore ways to keep the interface simple, but allow players to make meaningful decisions on what to shoot down when.
Danial Jumagaliyev
05. May 2021 · 04:20 UTC
Its a cool game with simple graphics, applies to the theme. The music was a little glitchy, but I suppose that was because I was playing on the WebGL build.
nsadie
15. May 2021 · 12:24 UTC
Simple, but well executed. The sound levels was a bit off, think it was to loud.
Francesco
15. May 2021 · 23:05 UTC
Simple but effective and fun ! I liked the pixel effects and the soundtrack fitted the game. Well done !
bmacintosh
16. May 2021 · 00:44 UTC
Nice game! It was fun for what it is. Everything was smooth and intuitive and worked well. It did get a bit boring after a while, as the difficulty seemed to spike up quickly but then flattened out and didn't change much. It could be beneficial to give the player some reason to not be constantly shooting all the time to make the game a little more engaging. Typically that would take the form of something like a target you need to not shoot, or perhaps a reload after a certain number of shots, but there's a lot of space there for something more creative, too.
YouK
16. May 2021 · 03:08 UTC
Everything in this game is simple but very appropriate, it's just so fun!