Just-one-more-tile miner by zorfmorf
A small tile based card game. First time both as a team and using Godot engine.
No external ressources used.
Rules
- Play until you are out of moves (the number of cards is limited)
- Play hand cards onto field cards
- Value of hand card (yellow) must be equal or higher than the field card value (red)
- The field card gets picked up
- The hand cards effect triggers, then it turns into a tunnel piece
- The more points the better

POST LD Version also available * Improved graphics * Clarified rules description
| HTML5 (web) | http://aborium.com/ld48/ |
| Link | http://aborium.com/ld48/source-code.zip |
| POST LD version | http://aborium.com/ld48/post/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/just-one-more-tile-miner |
Ratings
| Overall | 1247th | 3.324⭐ | 36🧑⚖️ |
| Fun | 1234th | 3.132⭐ | 36🧑⚖️ |
| Innovation | 468th | 3.603⭐ | 36🧑⚖️ |
| Theme | 1051th | 3.544⭐ | 36🧑⚖️ |
| Graphics | 1606th | 2.838⭐ | 36🧑⚖️ |
| Humor | 1316th | 2.13⭐ | 29🧑⚖️ |
| Mood | 1683th | 2.667⭐ | 32🧑⚖️ |
| Given | 48🗳️ | 49🗨️ |
Is a nice solitaire. It could benefit from some sort of ranking and objective in collecting points
Nice Job
:fish:
You should also consider making this an infinite game - it would be really fun to kill time on a phone with this!
Branching was a cool little mechanic to expand your play options, which I found about almost accidentally. I think having some animations to better explain the flow of the game would help in that regard, and in general when starting to play; the rules are a bit unintuitive in my opinion, even after having read them.
I think some more work on feedback to the player will really make it come alive! Things like sound effects, particles, preview of what will happen once I place something, cards that cannot be played should be grayed out.
Doh either I didn't understand a part of the game or it was a bug a at some point every tiles I placed were dead ends even if the card wasn't one...