LuK-2000 and the Fragments of the Past by Avzgui
LuK-2000 is a small robot passionate about the study of ancient civilizations. Help him find artifacts of the past, by exploring ancient ruins. But don't forget, your only exit is the entry!
Presentation
Explore a colorful universe!

But don't forget, that any dive can be your last ... as you may not be able to go home.

You can push boxes to reach higher places.

Or use ropes and ladders. However, your inventory is limited ... use it wisely.

Controls
In this puzzle game, you can put ropes, ladders, and push boxes to make you a path to your objective.

Technical overview
The source code of the game is open source (GPL3) and available on github. The branch LD48-release contains the version released for the jam, we won't update it after the event.
The game is playable in your web browser. We didn't plan to make any Windows/Linux release yet, if you need it don't hesitate to tell us.
Crédits
- Graphics: @ptitbouchon
- Gamedev: @olddaddou, @chtimy and @avzgui
- Musics:
- Title Theme: Amber (by Ken Elkinson)
- Level -1: Citadel (by Celestial Aeon Project)
- Level -2: Out of Harmony (by Joseph Curwen)
- Level -3: Universe (by J.L.T)
Ratings
| Overall | 431th | 3.811⭐ | 39🧑⚖️ |
| Fun | 616th | 3.539⭐ | 40🧑⚖️ |
| Innovation | 674th | 3.419⭐ | 39🧑⚖️ |
| Theme | 915th | 3.645⭐ | 40🧑⚖️ |
| Graphics | 309th | 4.216⭐ | 39🧑⚖️ |
| Audio | 311th | 3.833⭐ | 38🧑⚖️ |
| Humor | 549th | 3.147⭐ | 36🧑⚖️ |
| Mood | 586th | 3.729⭐ | 37🧑⚖️ |
| Given | 53🗳️ | 56🗨️ |

- The climbing/pushing speed seems a little bit slow some times.
- At first it was not 100% clear that i can "escape" by going back to start.
- Nice sliding animation on the player.
- Music is great, sets the right mood.
- Soundeffects of the robot are also nice, maybe a little to load compared to the music.
- Good level design!
Overall a pretty nice game!
Good job!
I love the graphics.
The animation for the rope is smooth.
But i think it need to be clear that we have to come back at the top.
You can reset the current level on the pause menu (escape button).
Nice work on it, I had a lot of fun.

It's a known glitch, I believe that happens when you deploy a rope and jump/fall at the same time :(
I like the character and music) Felt a bit frustrated about the time the game loaded (macOS Big Sur, Chrome).
Overall, good job!
I enjoyed the puzzles though I do agree with others that some of the animations are a bit too slow. Regardless I had fun, great game!
Thank you @pnkvrt , it's our wonderful @ptitbouchon who make those beautiful assets and animations!
Yes it's a little bit slow especially when we restart the level. Next time we will pass more time on gameplay feeling.
@kotzi Thank you for your feedback. Yes it is when you are deploying the rope while you start falling, the rope detects the character not the ground.
The little robot guy is really nice and well animated. I also loved the music - have to say the character sounds are a little "scretchy" in constrast to the chill music.
So far I only played 2 levels. But I'll keep it bookmarked to come back later. Right now there are too many games and too little tim ;)
I especially liked the graphics.
My only small criticism is that movement is a tad too slow making it a bit annoying to restart levels.
In any event, good job making this ! :)
I love playing with ropes & ladders, it reminds me of world of illusion.
Also, you are right the fact to return once the treasure is taken is not clear. We are thinking about it to improve that. Thank you again.
@gamedev-and-architecture Thank you !! Yes, we increase the speed for some moves for next version.
@stewthepoo Whaou thank you very much for your feedback! it's really cool to read that and motivate us to continue.
@nvrskipgameday Thank you :) Yes we use a lot of time to make the both features. For the sounds of the robot, we gonna decrease the sound level for next version.
I think one thing that could be improved is reducing the amount of failure conditions that cause you to have to restart the level. A box on top of another box, a box next to another box, not using a rope when you should have, etc. It would be nice to be able to fix these things rather than restart the level. Being able to pull a box could probably help.
I hope that doesn't sound too negative. Seeing how cool the game was, I got very excited, so it was a big bummer to get so stuck on the second level. Great job though! The level art is super cool, I like the bleeps and bloops, and a lot of love went into animating this little guy!
@yetanother Indeed, we are working on a more balanced version of the game. We hope to finish it soon.
@madbarron Your critic is not negative at all. We are aware of the points you raised. Level 2 is difficult. This is my fault because during the process of creating levels I thought that it was too easy... but in fact when you don't have the solution loaded in your brain, it is difficult indeed (I had trouble the next morning to remember the solution haha). I think that your approach to "reduce the number of failing conditions" is great, we will look into that. thank you for the feedback.
@human-writes-code Thank you, the game loop looks a bit like "get stuck and retry". @madbarron also pointed out some ways of improving this point. We also think that we could add something like a probe or be able to look far away with the camera.
Thank you all for your kind and constructive feedback!