Dig Dog Dig by Rolodophone
Help a lovely dog find his bone which he buried somewhere deep underground. Watch out for obstacles and junk that could hurt him!

Credits:
All artwork and programming by me, Sergi.
Dialog box font: The FontStruction “Pixelated” (http://fontstruct.com/fontstructions/show/426637) by “Greenma201” is licensed under a Creative Commons Attribution Share Alike license (http://creativecommons.org/licenses/by-sa/3.0/).
Dog whine: Freesound https://freesound.org/people/esperri/sounds/118966/ Creative Commons Zero
Dog dig: Freesound https://freesound.org/people/SpliceSound/sounds/260130/ Creative Commons Zero
Happy dog bark: Freesound https://freesound.org/people/apolloaiello/sounds/276267/ Creative Commons Zero
Music: "Voxel Revolution" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
Opening and closing theme: "Pookatori and Friends" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
Some sounds were edited before use.
Ratings
| Overall | 1683th | 2.944⭐ | 20🧑⚖️ |
| Fun | 1685th | 2.684⭐ | 21🧑⚖️ |
| Innovation | 1732th | 2.5⭐ | 21🧑⚖️ |
| Theme | 450th | 3.974⭐ | 21🧑⚖️ |
| Graphics | 1295th | 3.316⭐ | 21🧑⚖️ |
| Humor | 593th | 3.079⭐ | 21🧑⚖️ |
| Mood | 1548th | 2.917⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 16🗨️ |
I really like the aesthetic, and interaction-wise I can see this working well on a phone! Also, I quite like the way you reveal bits of information about the game mechanics whenever it's game over -- takes much less effort to read than full instructions or a tutorial. If you can develop it further so that there is more skill involved and not just luck, I would be interested to see where this goes! :)
Mechanics is simple and fun, I've maybe would added 2-3 HPs to the player to be more forgiving for the mistakes :-)
The art was easy to read, and I did love all the little expressions the dog had - added some great personality to the game! The tiles looked a bit visually noisy, but they fit together well, and they clearly looked like dirt, so they were fine. The sound effects were a really good choice, and they added a lot of feedback to the game which helped make it a lot more fun to play.
I really liked the idea here, and it has a lot of potential to be worked on - it was a good entry! Nice work!
- Cute dog texture and music fits to the gameplay
- The gameplay fits to theme
- It's fun to find new obstacles
- It feels good to find the paths
- Good writing
Cons:
- It's a bit boring to go through the same gameplay many times to figure out the path, maybe it should be possible to go quicker in the start?
Good entry, keep it up!
I liked the choice of music too, very cool!
The concept is good! I think that when you pass the level you could have a checkpoint :)
Congratulations for the work! I invite you to play our game too :)
For the game, I find it an interesting combination of digging + memory game, since you have to remember were you got something nasty last time, and where are the apples and bones.
I like the attention to details: barks, sound of scratching, animations of digging + eyes, stuff from sewer..
I think the game is quite well made :) You managed to do a lot for a game jam.
Looked at the source code, it seems you are well with LibGDX/kotlin, good job on that as well! You should have a look at their wiki on how to bundle a standalone game (executable+jre) https://github.com/libgdx/libgdx/wiki/Bundling-a-JRE so you can distribute your games more easily in the future (don't worry, I launched the .jar just fine :) ).
Yeah, before the jam started I tried making a standalone game using JPackage and Badass Runtime, but I couldn't get it to work, annoyingly.
I really like this approach to the theme. I think the game wouldplay better if there would be some intermediary saves between levels. The gameplay relies on getting to know the level by trial and error to find a good path and proceed to the next level. But after you already solve the level, repeating it over and over just to get to the next one (the one that you are currently figuring) feels just like an unnecessary busywork.
I played the Android version and it played well. Controls work fine and are responsive. Well done!
Good job :slight_smile:
Well done!