GraveDigger by nosfer



You're a gravedigger - your job is to dig deep graves or not so deep, or relocate inhabitants from one grave to another - SKY IS THE LIMIT
Controls: Arrows - Move
Space - Jump/WallJump
Ctrl - Dig (with arrows digs also up and down)
Shift - Grab near coffin
When you grab coffin it will show you on what depth it should be buried.
All was done using Unity Bolt Visual Scripting - not even ONE line of code was written :) It's quite unfinished/untested/unpolished but taking into consideration many DISTRACTIONS during this weekend and a total of maybe 14 hours I'm quite happy with the result. Some of the features i didn't had time to implement and was really looking into it was some enemies that you can just punch with the shovel, more platforming etc.
Music by: sawsquarenoise (https://freemusicarchive.org/music/sawsquarenoise/dojokratos/stage-3) Background assets are from free packages.
I have added POSTJAM versions with the following corrections: - character speed limit - blocked infinite coffin jumping - added 3 more levels what gives 6 altogether - more reliable wall jump - fixed the gamepad button order because it sucked :) - particles - some more sounds - finetuning movement maybe resulting in less floaty controls - more time on first level
JAM version is still available to play and download for comparison or for free flying on coffin
| JAM Windows | https://nosferathoo.itch.io/gravedigger |
| POSTJAM WebGL | https://nosferathoo.itch.io/gravedigger |
| Link | https://nosferathoo.itch.io/gravedigger |
| JAM WebGL | http://marcinpuchalski.pl/LD48/ |
| POSTJAM Windows | https://nosferathoo.itch.io/gravedigger |
| POSTJAM MacOS | https://nosferathoo.itch.io/gravedigger |
| POSTJAM Linux | https://nosferathoo.itch.io/gravedigger |
| Original URL | https://ldjam.com/events/ludum-dare/48/gravedigger |
Ratings
| Overall | 1239th | 3.326⭐ | 45🧑⚖️ |
| Fun | 998th | 3.291⭐ | 45🧑⚖️ |
| Innovation | 519th | 3.558⭐ | 45🧑⚖️ |
| Theme | 318th | 4.058⭐ | 45🧑⚖️ |
| Graphics | 886th | 3.707⭐ | 43🧑⚖️ |
| Humor | 330th | 3.5⭐ | 44🧑⚖️ |
| Mood | 1066th | 3.378⭐ | 43🧑⚖️ |
| Given | 63🗳️ | 68🗨️ |

@ogelgames Thanks! Yeah I know I will add some speed limits and conditions in postjam version surely. I already did some refactoring and now need to play other games :)
The graphics are good and fun, really setting a comic and lighthearted tone for a theme that could be easily creepy or unsettling.
Overall, good job ! And congratulations if you made that in 14h like you said !!
Jokes aside, I liked the idea and had fun playing through the initial three levels. The controls felt a bit frustrating because I often failed to move the way I wanted to which resulted in failing the level. Faster acceleration and braking might get it a bit more under control.
I'd play a polished version of this with super tight controls any day of the week. You should consider doing a proper post-jam version! :thumbsup:
Having to figure out what to do based on the level titles was a fun detail. :smile:
(I tried completing it, but I rage quit)
Still completed it though. Fun game :D
- fixed the gamepad button order because it sucked :)
@frasse @heremeus @pfs @theblindeye Thanks for the feedback! have you guys tried the POSTJAM version?
- This was one of the best I liked it all
- The music was nice and matched the game
- The levels were fine although the first one needs a bit more time
Good effort anyway!
Controls are so fiddly but I think it is intended design. Fit the game
Great job making this game!
Some extra time would be great, maybe replace the timeout with a star rating instead of a forceful defeat? A bit frustrating if you are near than done and never get to see that you would have succeeded if you were one second faster. Cut off the diggers wage and allow positive feedback! :)