DeBlockhas by Sode

[raw]
made by Sode for Ludum Dare 48 (COMPO)

A game where you must fall faster than any other block.

Screenshot (17).png

This time I tried to create a game without a game engine and it turned out better than I thought

Making of video https://www.youtube.com/watch?v=f2HbbL4PUAU pls be kind I am only 13

Ratings

Overall 847th 2.672⭐ 31🧑‍⚖️
Fun 786th 2.672⭐ 31🧑‍⚖️
Innovation 863th 2.241⭐ 31🧑‍⚖️
Theme 729th 3.034⭐ 31🧑‍⚖️
Graphics 874th 1.897⭐ 31🧑‍⚖️
Audio 524th 2.983⭐ 31🧑‍⚖️
Humor 343th 2.722⭐ 29🧑‍⚖️
Mood 727th 2.712⭐ 28🧑‍⚖️
Given 34🗳️ 35🗨️

Feedback

PixelPortalz
26. Apr 2021 · 04:56 UTC
Love the graphics!! Any chance of a web or linux build?
LakshyaIsAGod
26. Apr 2021 · 05:03 UTC
TODO: review game
emanvidmaker
26. Apr 2021 · 05:14 UTC
I like it, but the block spawning patterns can be frustrating at times
🎤 Sode
26. Apr 2021 · 05:14 UTC
@pixelportalz if you have python installed on linux you can run it there as I included the source code with the download.
LDJam user 235915
26. Apr 2021 · 06:00 UTC
Fun game)
Valid
26. Apr 2021 · 06:25 UTC
Good work!
jk5000
26. Apr 2021 · 06:47 UTC
Simple and pretty fun. I especially liked the voice over.
Monkosum
26. Apr 2021 · 06:49 UTC
My biggest problem is that the block placement can be either really ease to dodge or nearly impossible. The sound design feels nice, it sounds like these blocks are breaking like glass when they hit the top of the room.
The_G
26. Apr 2021 · 17:06 UTC
Very nice!
antonishig
27. Apr 2021 · 13:54 UTC
Really nice. Maybe consider making your block move continuously.

About linux play: works perfectly, but I had to rename a couple files (due to Uppercase)

Congrats on not using an engine! Great work!!
🎤 Sode
27. Apr 2021 · 14:02 UTC
@antonishig at first it was moving continously but that made the game way harder so that is why I didn't keep i and used the grid system that is still in the game. For linux my distro (parrot OS) ran it fine even with uppercase letters
antonishig
27. Apr 2021 · 14:15 UTC
@sode I see! I checked back error log: line 13, 'point.wav' is the problem (the file is Uppercase, the string lower), I am on arch. (just to provide you the whole issue details)
Foursay
27. Apr 2021 · 15:58 UTC
Good one lol why the start scene voiceover just catch the rhythm beats that's so funny lol! Nice Game!
Kirbloid
27. Apr 2021 · 22:30 UTC
Good job hitting the theme of depth, I found the music catchy and had a good time trying to beat my score.
nyanpierre
28. Apr 2021 · 21:35 UTC
good job ! Your video is cool
Kszaku
28. Apr 2021 · 21:38 UTC
Cool game, however movement felt kinda... janky? Precise corrections to my course were impossible, because my cube moved, like it was glued to a grid. It could be improved on, and you definitely should do just that.
Quinn_Patrick
28. Apr 2021 · 21:46 UTC
It's cool that you had your voice in it, although it was a little quiet and hard to hear over the music. Also, the sound effect for the obstacles leaving the screen is like breaking glass or something and doesn't sound good to me (why even have a sound for that?). Also, it eventually just becomes impossible when the blocks start coming to too frequently to possibly dodge. I've gotta give you props, though, for doing this without an engine. That's something that I know I couldn't do.
🎤 Sode
29. Apr 2021 · 05:03 UTC
@quinn-patrick the sound effect is just something I kept from at the start of the jam when the game was very different and the same is with the movement as I kept it the same from my strategy game idea so @kszaku that is why it doesn’t feel quite right it’s because it isn’t
SinusQuell
29. Apr 2021 · 14:44 UTC
Nice Job! I noticed that the game just turn off (maybe it's a crash?) when I get out of the visible area. It was pretty fun though!
🎤 Sode
29. Apr 2021 · 16:05 UTC
@sinusquell quick question what is your screen resolution?
SinusQuell
29. Apr 2021 · 18:16 UTC
@Sode 1920x1080
v0idpointer
29. Apr 2021 · 22:01 UTC
Simple, yet fun and hard game. I really like that you recorded voice lines, that's something I haven't seen in many LD entries. The white background is a bit bad when playing late at night lmao. Other then that, nice game. Good job!
mrosegreen
01. May 2021 · 11:44 UTC
Challenging game that I found pretty addictive!

Sometimes I thought that the block placement was a bit unforgiving, as there were no real avenues to avoid them. Also, a high score counter would have kept me playing even longer.

Love the voice clips - made the game feel more unique.

Overall, great job! :)
🎤 Sode
01. May 2021 · 13:30 UTC
@mrosegreen there is a depth counter and I had a problem where the game is stupidly hard on lower resolutions and trivialy easy on higher resolutions (I tested 1440p 1080p 900x1400(on mac witch doesn't allow fullscreen so a bit less tall around 830) and 768p)
Tris250
03. May 2021 · 13:21 UTC
Very fun little game, the graphics are simple and the music excellent.
Tris250
09. May 2021 · 16:22 UTC
My antimalware is alarmed, is that normal?![malwarebytes.PNG](///raw/a9d/93/z/42514.png)
🎤 Sode
11. May 2021 · 04:47 UTC
@tris250 No the game doesn't incude anything that should trigger antimalware. The only thing I can think of is that it imports sys and os witch you don't need so you can go and delete that line or I can give you a more compressed version if you have python on your computer
Franciszek Pyrć
11. May 2021 · 06:06 UTC
Good game, would be fun on a phone. The difficulty is good, since it's not too boring at the start. Audio isn't that good since that beeping if it's used too fast, then it sounds bad (scared me the first time).
LDJam user 2331
11. May 2021 · 06:24 UTC
Neat little fall down-like game :) Like others have already mentioned, the main thing that stood out was how the player's movement was very discretized, while the obstacles had a finer resolution. This could be tweaked to give the player more fine-grained movement, or snap the enemies to a similar grid-like placement (e.g, by rounding their x-coords).
SecretJuice
11. May 2021 · 18:34 UTC
This is a really great attempt at working outside an engine on a game. I've only done it once and it took me about a whole week to make something of similar scope lol.

As others have pointed out, it would be great if the obsiticles would be snapped to the grid the same way the player is. It would make it much easier to judge whether you'll hit or miss an obstacle.

Here's where we played it on stream: https://www.twitch.tv/videos/1018587431 starting at about 2:00:30ish.
anchorlight
18. May 2021 · 09:05 UTC
This entry just screams "Ludum Dare" in all the best ways. You decided to do something completely different with no promise of good results or actual benefits, simply because it might be a challenge. You narrated the intro yourself, the graphics are squares and color values... it just has that programmer feel, everything is so hand-crafted and I love it.

I wouldn't dare take a risk like this, as I barely reached the finish line even _with_ some industry-standard tools in my belt. Yet, you pulled it off, and the game ended up being just fine! It's a simple arcade title with a nice little tune to go along with it, and everything just kinda works as intended.

As for criticism, the bad-block placement feels a little too random and uncontrollable for the precise player movement, and that might need a little more fine tuning. I also feel like the music could use a little touching up here and there as some chords hit me the wrong way, but I'm just nitpicking at this point.

Great work!