Mining Robot by Doc_Moustache

[raw]
made by Doc_Moustache for Ludum Dare 48 (JAM)

Control a little robot that have to mine as much as possible! Mine minerals, get your minecart back to the market, sell your goods and buy upgrades to be stronger.. and richer! How to play (better on the Gamepad but available on the keyboard); Gamepad: ldjamschéma inputs.png Keyboard: Grab Minecart : [Ctrl] Mine/Interact: [Space] Move : Arrow Keys Start : Escape / Enter Jump : Upper Arrow Key Motor : [A]/[D] Music Title:Otherworld Artist:HeatleyBros Writer:Brett Heatley, ASCAP Publisher:Heatley Music Publishing, ASCAP Label:Heatley Music Publishing

Ratings

Overall 1464th 3.194⭐ 20🧑‍⚖️
Fun 1105th 3.222⭐ 20🧑‍⚖️
Innovation 995th 3.139⭐ 20🧑‍⚖️
Theme 1094th 3.5⭐ 20🧑‍⚖️
Mood 1052th 3.389⭐ 20🧑‍⚖️
Given 21🗳️ 13🗨️

Feedback

Edmar Filho
28. Apr 2021 · 05:19 UTC
I was a greedy robot. The moment I realized that the deeper I went into the mine, the bigger and shinier the crystals would be, I grabbed my cart and charged right ahead without second thought. I was also a silly robot, for I had no idea how I would come back. Thankfully, the devs thought about silly robots like me and put a home teleporter at the end.

Very nice game, the movement was rough but that made for some sick skateboarding moves. The mining strikes a good balance of relaxing and not boring because of the platforming and the cart.

I had some bug where I was buying the wrong upgrades (and more than one at a time), and there was this one time where I was mining two crystals at the same time (they were not very close). After I went to the end of the mine and teleported back I didn't really feel like there was anything else to do, I think this would really shine if it had some overarching goal or something else to keep you wondering what will come next.
Kevin Meissner
28. Apr 2021 · 14:48 UTC
nice graphics, I always look for 3d games here. So thats a plus already :-) Other than that nice interface just the controlls are a bit hard to manage.
NachoLR
28. Apr 2021 · 14:49 UTC
After I discover how to mine minerals...i tried to sell them...but couldnt, tried every key in the gamepad. Wish I could've played further. Anyway, good job in the overall game!
guladam
28. Apr 2021 · 14:55 UTC
This robot sure is busy. :robot: :wink: I liked how you created the base system, with the upgrades and the necessity to bring the mined crystals out of the cave (although the last upgrade seemed almost unreachable with its 500 coin price). You designed the environment well, I liked the colors and textures use used for the cave walls and floors. It was also a nice touch that you provided gamepad support. Great work! :wink: :thumbsup: :pick:
HippolyteA
28. Apr 2021 · 14:55 UTC
@nacholr Hey nachoLR, I'm sorry you got stuck because of that. To sell minerals you need to come back to the start area with the minecart.
LDJam user 58658
28. Apr 2021 · 14:57 UTC
Very fun idea, and with little tweaking could become quite addicting. I liked the background music, but I would have wished that drilling a mineral would have had a larger visual/audio cue, as it took I while to realize how do you mine minerals. I also got stuck into the mine with mine minecart, as I didn't realize that there was a teleporter at the bottom of the mine.
Lélek Hunor Kadosa
28. Apr 2021 · 14:58 UTC
Very cool concept, I enjoyed it. :D
But it needs a lot more polishing, the respawn button saved my ass a few times.
Good game.
...oh, and the robot was cute
jk5000
28. Apr 2021 · 15:01 UTC
The gameplay idea is pretty good, but I wish there was more to do then just mining. The visuals and the music is good, and it fits the game. I have some issue grabbing the minecart, but it was not a big issue. Overall an okay jam game.
DivFord
28. Apr 2021 · 15:01 UTC
I was going to complain about the lack of a tutorial, but the more I played, the more I felt it was actually better off without one. The game is so chill (especially with that music), that figuring stuff out is part of the fun.

I think I broke the game though. I briefly saw the home teleporter that Edmar mentioned, before falling through the floor never to return...

Overall, I liked this game.
sacredbacon
28. Apr 2021 · 15:06 UTC
Riding in the mine-cart was super fun! I like the environment and the character was well done. Great choice of music. I did run into a bug where I hit a teleport sign and I couldn't ride the mine-cart anymore, I also got stuck in the bowl after the first drop off a couple times. Great game, very pretty and enjoyable!
citsua
28. Apr 2021 · 15:14 UTC
Neat little game, but I had a hard time wrapping my head around the controls at first... And they feel a bit wonky even when you understand them. I liked the little robot's design, and the concept, but it definitely lacked a bit of polish. Cool choice of music.
(faites attention par contre, vous avez laissé du texte en français un peu partout haha)
Erkberg
28. Apr 2021 · 18:44 UTC
It's quite the relaxing little mining game, but also feels a bit like work :)
The art is nice and the chosen music great. The controls feel a bit sluggish, but good enough. At one point though, I somehow broke the jump, I just couldn't jump anymore... Oh and I often didn't buy the thing I wanted but the one next to it, that a was a bit frustrating.
Overall though, I had a good time rolling my trusty cart into that deep mine and playing around with the physics was really fun!
MicroChasm
29. Apr 2021 · 05:35 UTC
The first thing that sticks out to me is that the music is super nice to listen to. The lttle robot is cute and has good animation. He is super shiny! I think it would be cool to see some roughness and rust. The core concept of doing some mining so that you can get upgrades and do more mining is solid, and the physics-based minecart is a cool idea. I especially like the idea that you could take the cart over gaps or on rails and do loops or something. The game does not communicate especially well with the player-- it is not clear that presssing space is casuing the minerals to be mined because the particle effect is so small. Also, it is not clear that you need to grab the cart in order to transfer minerals instead of just being close. Finally, the fact that minerals need to be transferred to the cart before being transferred to the barrels. Finally, mining minerals felt fine, but it would be nice to completly overdo it visually and through sound to make mining feel really good, since that is the basis of the game. These are not big issues, I'm just pointing out that communication through some visual feedback or text could really help to smooth the experience. Overall, a nice experience, well done.
Viperux
29. Apr 2021 · 16:59 UTC
Funny game, very intuitive and nice looking. I liked the music too, very relaxing. I've done a couple of game from pc because in the first one i got stuck in an hole and hadn't found any "respawn" button. The second run i aimed just for green and blue crystals and was lot faster :-) I missed a key to go back to the main screen from the game to check the commands. Overall a nice and relaxing experience, nice work!
Chrispy977
29. Apr 2021 · 18:50 UTC
Very fun little game. I think it is worth considering that I played this game for a solid 20 minutes or so before pulling myself away. It has the addictive quality of some other popular mining games and some of the stuff that you find on apps like Core. (Maybe consider making a version over there to make a small profit?)
I think the environment could use a bit of a make over and beatification, but it wasn't terrible to look at or anything.
The robot is a fun little character, but doesn't fit in with the world to well. Maybe make the world style fit the robot better or vice versa.
The song in the background lost its luster after a bit and I wouldn't mind a change in sound as you progress, but it is also possible I didn't get far enough to see that since I was so focused on just upgrading my gear and getting that next dopamine hit from it.
Not bad at all!