Blub blub Ottersub by Jordgubben
Dive down and take pictures of cute fish!

Controls
| Thing to press | What it does | | --- | --- | | Arrows | movement | | Space | take picture | | Z | Zoom (requires upgrade) |
Hints
- Fish need to be inside the viewfinder (the white blinky box thing)
- The tiny number in the top left is your funds
- Equipment shop is at the surface
- Some fish might require special equipment
| Link | https://jordgubben.itch.io/blub-blub-ottersub |
| Original URL | https://ldjam.com/events/ludum-dare/48/blub-blub-ottersub |
Ratings
| Overall | 1849th | 2.614â | 24đ§ââī¸ |
| Fun | 1857th | 2.318â | 24đ§ââī¸ |
| Innovation | 1545th | 2.727â | 24đ§ââī¸ |
| Theme | 1272th | 3.357â | 23đ§ââī¸ |
| Graphics | 1525th | 2.977â | 24đ§ââī¸ |
| Audio | 1152th | 2.738â | 23đ§ââī¸ |
| Humor | 1227th | 2.278â | 20đ§ââī¸ |
| Mood | 1681th | 2.675â | 22đ§ââī¸ |
| Given | 41đŗī¸ | 24đ¨ī¸ |
I couldn't manage to take a picture of the Eel, and so the max. money I got was 450 pounds. Because of that, I couldn't get any deeper and explore the rest.
If you have time to help with that, I'd be happy to review the game again later :-)
We've added controls to the description.
(I was so tired when we handed in our submission that I completely forgot that)
Hope this helps.
- Cute graphs
- Otter <3
- Follows well the theme both in the base gameplay and with the upgrades allowing you to basically, go deeper
**vv - Improvements - vv**
- Mainly the photo mechanic needs feedback, like you should have something to confirm you that you *do* correctly take the photo of a fish (and also when you just take a bad photo)
- The music loop is reaaaaaaly short so it becomes quite agressive after a few minutes, but tbh it's also a good thing that you achieved to add a music, even really short.
- Impossible to reach the nasty eel on the left, so we can't get the money to get the 3rd upgrade :'(
= =
That it! Despite those rough things, that are of course normal in a non-pro jam, I find the idea really chill and cute, and I want to point out that a really nice effort overall. You have a working base gameplay, graphs, music, and even if it's all rough, it's really... hmmm. " :3 " (I don't find the right word eh). Big Bravo to you for this effort ! Hope to see you continue a little the idea and polish it after the jam o/
I loved the otter and the concept of your game (it fits perfectly the theme).
I agree with the feedback of the photo shoot (a sound is the easiest way).
You should add a screen explaining that you have to go above the surface to get new equipments.
I hope you continue to develop it :smile:
The shadows are actually a come with Godot engine, so they where among the easier things in the game.
A lot of people seem to be a bit bamboozled about this one. I've added a gif and some hints. Hope this helps. And don't hesitate to ask if it's still confusing.
I managed to figure out how to snap a shot of the eel and dive deeper :) I actually think the zoom-shot is an interesting mechanic that could be something to consider developing.

The main things I would suggest is more direction and feedback for the player IN game, so people can just play and not need to read the game descriptions for instructions. If the player gets lost or fails in our game, I think its our job to make sure most players can figure it out and eventually feel like winners!
A "would be nice" feature, is just more speed by default.
Good job on your game!
Nice graphics. Perhaps just let you fish move a bit more randomly around the screen, instead of in a set pattern.
Sound effects were good. Good job overall.
Like some other comments have mentioned, it would be cool to have more feedback on actions and pictures taken. I was also kinda confused as to how to get to the eel. Would also be cute to get to "see" the picture as a little image when going back to the surface with a new fish! It's a fun concept, kinda like Pokemon Snap but underwater. Could be fun if developed further :)