Sewer's Plague : Into the nest by Nicolas Revillon
*Our adventurers are sinking even deeper into these stinking sewers ! *
Blast your way through these putrid catacombs and defeat many ugly creatures in this wacky scorer game.
Commands are optimized for QWERTY Keyboard

Controls : - WASD for movements - Wizard : Spacebar to drop potions - Knight : Left Click to throw potions
| Link | https://nicolasmcls.itch.io/sewers-plague-into-the-nest |
| Original URL | https://ldjam.com/events/ludum-dare/48/sewers-plague-into-the-nest |
Ratings
| Overall | 295th | 3.917⭐ | 62🧑⚖️ |
| Fun | 801th | 3.424⭐ | 61🧑⚖️ |
| Innovation | 206th | 3.922⭐ | 60🧑⚖️ |
| Theme | 183th | 4.186⭐ | 61🧑⚖️ |
| Graphics | 29th | 4.659⭐ | 65🧑⚖️ |
| Audio | 152th | 4.059⭐ | 61🧑⚖️ |
| Humor | 519th | 3.191⭐ | 57🧑⚖️ |
| Mood | 537th | 3.772⭐ | 59🧑⚖️ |
| Given | 77🗳️ | 88🗨️ |
Overall really great though! I'm glad I played this!
Music, art, gameplay everything fit together so nicely. Finished the game and now I want more :).
Very fun game, the concept is fun and catchy. The animations are awesome too.
I like the fact that I can double my DPS if I refill during the phases with less action, and then attack with both the witch and the goblin.
Bien joué!
The music is amazing, the artwork is goofy and absolutely fantastic! I love the frantic button pushing animation when the player moves up and down! Great game!

Niveau graphisme j'ai rien a dire, j'aime beaucoup l'ambiance et la musique aide beaucoup à s'immerger.
Petit "bémol" au niveau des contrôles, l'écran qui nous montre comment jouer semble indiquer que A et D bouge le sorcier alors que c'est le chevalier qui bouge "correctement" par rapport aux touches. Mais une fois le temps d'adaptation fait, ça va.
Et petit bug pour relancer le jeu à la fin après une défaite, le curseur ne change pas au retour sur le menu et il devient impossible de relancer le jeu sans relancer la page.
@okolyr Sorry for the difficulty level, it's kinda hard to set a good experience for everyone, otherwise really cool if you appreciated the game though ! :)
@tom-robson Thanks a lot, that's exactly what made the team excited and motivated for this jam ! We'll maybe make a sequel again in the future, who knows :D
I like the tone too. Nice idea of controlling two characters at the same time with different axis.
My brain couldn't compute everything when i had to control both characters and dodge enemies and destroy them and reload the knight and destroy this wall and oh shit they damage me because they crash against the rail and oh no my knight is out of bombs and nooooo not that way aaa- You get the idea. But with a little practice it gets better. The gameplay idea is really cool but everything is a bit too "big" on screen for this type of game. By that i mean you don't really have a lot of time to react to the oncoming ennemies once you made one or two mistakes and then it's panic time. (Or at least that's what happened to me)
The artstyle. C'mon now. This was really really cool. The animations are funny, the lighting is great, everything blends together in a good way. The only things i would change would be to make the gauge a bit less "busy" to make the bomb counter more visible.
Great work !!
However that aside, i really liked the game and hope you can sort that issue out!
@m11 Thank you very much !
The first thing I did was to check credits. :D A great representation! But is there no button to get back to the menu? :)
When in full-screen mode, in the menu, sometimes there is no golden arrow as a pointer but a white shooting aimer instead, which is a bit offset, so it's hard to click what you want. (In the small window it's fine.)
Once I figured out how things work and what I need to do, it became really fun! Very challenging, but in a good way - I wanted to get better. :) An awesome mechanic - controlling the two characters and the collaboration between them. Amazing! And of course the art and the music are really cool and fit the game and the atmosphere perfectly.
I managed to get a score of 1561 - sweating my ass off. :D I'm sure you're good at your own game, but have mercy on us noobs. :)
A really great concept though and a totally polished game! :)
@sadsmile Pretty proud of the idea indeed, thanks a lot ! :D
@panzershrek @filgru Many thanks !
If you want, you can still check the jam version in the itch.io page
I liked how the two characters are connected to each other and rely on each other. However, it was really difficult for me to get into as it felt way too hard to keep track of everything, juggling two characters, resource limits, cooldown timers and so many enemies and obstacles at the same time. It might have been balanced for 2-player mode but for me as a single person, it was way too overwhelming and I always died very quickly while feeling super incompetent. I personally think you should rebalance it to ramp up the difficulty far more slowly and maybe introduce one thing at a time because right now, you're expected to be quite familiar with all the systems from the get-go which didn't help.
Tl;Dr: I loved your game but I was totally overwhelmed by its difficulty.
Did I mention the graphics were amazing? Like, seriously, really good! :)
Because of the lack of time, the level design wasn't the main focus of the game. We will try our best to make the experience easier at first while the difficulty goes slowly crescendo in a future patch.
The fact that the knight goes down slowly is implemented to have an extra layer of difficulty because it's one more thing that you have to keep track and the player who controls the knight will be more active.
Again, we will definitely look after more balancing in the beginning of the game so the player will have more time to assimilate every mechanics and everything happening on screen.
Also, the fact that the bomb throwing lacks of polish is a well-known issue and is already written-down in our todo list, we'll bring more patches and updates ASAP !
Thank you again for your great feedbacks !
@kaappis @megalukes @tom-ruxley Thanks a lot, we're happy to see that the game is liked that much, it's really gratifying :D