Stabalot by bw_devel
Guide your rapier with the precision of a surgeon.

Ratings
| Overall | 235th | 3.727⭐ | 66🧑⚖️ |
| Fun | 176th | 3.773⭐ | 66🧑⚖️ |
| Innovation | 49th | 4.192⭐ | 67🧑⚖️ |
| Theme | 543th | 3.421⭐ | 65🧑⚖️ |
| Graphics | 381th | 3.547⭐ | 66🧑⚖️ |
| Audio | 301th | 3.406⭐ | 66🧑⚖️ |
| Humor | 166th | 3.319⭐ | 60🧑⚖️ |
| Mood | 496th | 3.169⭐ | 64🧑⚖️ |
| Given | 77🗳️ | 93🗨️ |
I have to take a look at pico-8, seems like an interesting engine!
Fun little game, it gets really satisfying when you start getting a good grip of it. The same kind of satisfaction I get from Tetris.
I think a great addition would be a key to speed up the hit once you cleared it's path. With a nice swoosh hit sound. It would make starting over the easier levels a more pleasent experience.
I really enjoyed it!
-Innovative and creative mechanics with the sword/heart/card system
-Nice pixel graphics
-Good music although the loop was a bit short
Improvements:
-I think the sword/heart/card mechanic could really stand on its own! The innovation and creativity with that system kind of trivialized the fighting mechanics since there was not much you could do except press X
I like the graphics in this game, and the card mechanic. You found a clever way to interpret the theme, very creative.
As for improvements, I agree with what goodwinek said, and don't really have any to add beyond that!
That missing connection here for not being obvious is definitely my fault as I didn't have enough time to get back around and polish that part of the UI to make it more obvious.
Thanks for playing and rating!
I really had trouble at first to understand how the cards were moving. Was I moving the whole column? Was the cards tried to move up or down? It took me few tries to understand that you actually move the empty slot.
Yeah, this is the one where I gave up. The first two were pretty fun once you got the hang of it, I really enjoyed doing them AGAIN AND AGAIN BECAUSE VOLTAIRE IS BULLSHIT AND I HAVE TO START OVER.
Really solid game, such a blast. Congratulations
The graphics are on point.
PS : I hate Voltaire
One of the best ones out there.
The spike was definitely going a bit slow and a way of speeding it up would have been great. Sound effects were pretty cute. The first section felt like it didn't matter much how to play it and spamming X seemed the best strategy.
Music geek stuff apart, dig the game and the mechanic that is quite subtle and unfolds as one plays the game. Congrats!! You made me want to learn pico 8
EDIT: had to play this again. I realized I always wanted to play Dante and Nietzsche in a game AT THE SAME TIME!!! For the next jam I expect a tri-fold mechanic which also includes Julius Caesar.
this is really cool. Especially for pico-8! Love the music and the gameplay is very unique.
I found it a bit hard but that just requires extra practice on my side.
The theme is a bit of a miss for me but after reading your comments here I can understand it.
Thanks for reviewing my game!
I actually stopped mid-comment here to test something, and realized that the same minigame starts wether you hit the enemy or they hit you. I think it'd be cool to have both an offensive and defensive minigame, maybe a failure at one gives chance at the other, like a counter-attack?
Took me 7 tries or so, this game is brutal! I absolutely loved your game. I am actually glad you depicted the lock with negative space. It's less obvious than moving actual squares into place for example, so for me I really liked that it racked my brain a bit trying to move pieces so fast. Great job on choosing the difficulty for the game, it was right up my alley.
One interesting side note about your concept: with normal fighting games after you land a hit, you then play an execution "minigame" of comboing your opponent for a reward like max damage. I found it really interesting you managed to achieve a very similar effect by using an actual minigame, rather than using combat mechanics. That's something I really haven't seen before, and it's an interesting design to think about.
I love innovative ideas and this one is one of the better ones I've seen in a while. Hope you keep doing future LDs!
I like the concept and it's pretty well implemented
Great job!
I wish the minigame expanded a bit to become more of a puzzle rather than a speed test (maybe something like curved blades and two openings in each column so that you had to create a path (other than a straight line))
I really enjoyed this mechanic though!
I am curious: why all the ennemies have philosoph names?
congrats for your entry, I really liked this one!
The fact that it is the hole you are moving in the mini game makes the control a bit counter intuitive, maybe with a translate animation it would help people understand quicker what is happening.
The art is really cool too, but I'm not sure it's how Voltaire and Rousseau looked when I learned about them at school. They are way more badass that way !
A _very_ good game! Sound and graphics are very good for the platform, the game mechanic is quite nice. Also, perhaps the the most creative interpretation of the theme I saw so far! No bugs either.
Voltaire was hard! I beat him only with light-cheating: pausing the game and pre-planning my finger movements in advance!
Sorta like @jrevel mentioned above, I found it extremely hard to internalize the idea that my controls where moving the empty space. Even after I understood that this is the way it worked, I apparently had some kind of block: my brain and my fingers were not working together to make the right play! (I found this amusing... perhaps because in games I normally control something, and in this case I was controlling "the nothing"?)
Thanks for making this game, really enjoyable!
Other than that, this was a fun little game. Great work.
I enjoyed playing with my keyboard more than playing with my controller.
I wish I knew how far along the game I was when I failed again. In the beginning, I would have liked an option to finish the attack sooner, because it was quite simple and I was often waiting for quite a bit. On the other hand, the later challenges were too hard for me, so that I never managed to finish the game. :smile: If it wasn't for the screenshot by @peachtreeoath I wouldn't have known that there was an end. :wink:
Nice entry, congrats!
Started off easy and quickly progressed in difficulty too. Really interesting combat mechanic.
Well done!