Save The Captain by sonmi
Hey hey!
What a weekend ;) While i didnt finish some core mechanics, i learned some basics about Blender, game development in general and i am happy about that. The game is more like a prototype, but pls let me know if u think the concept could work.
And pls leave a comment so i can rate ur crazy games )

| Link | https://sonmi.itch.io/save-the-captain |
| Original URL | https://ldjam.com/events/ludum-dare/48/save-the-captain |
Ratings
| Overall | 1911th | 2.25⭐ | 22🧑⚖️ |
| Fun | 1859th | 2.3⭐ | 22🧑⚖️ |
| Innovation | 1644th | 2.625⭐ | 22🧑⚖️ |
| Theme | 1901th | 2.05⭐ | 22🧑⚖️ |
| Graphics | 1621th | 2.8⭐ | 22🧑⚖️ |
| Audio | 1211th | 2.525⭐ | 22🧑⚖️ |
| Humor | 1410th | 1.816⭐ | 21🧑⚖️ |
| Mood | 1794th | 2.184⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 5🗨️ |
Some remarks:
1. Sometimes it is hard to determine on which line The Captain and beams are. Expectation: shadows or other landmarks can be used to determine distance to the objects.
2. Game is pretty short. Expectation: game contains more levels and variability.
3. You can win after loosing The Captain. Expectation: game restarts after loosing The Captain.
Nice entry!
Nice colour palette too.
The combination of grid-based movement with real-time obstacles is fresh.