Upset Crab by 43sam
Upset Crab
Play as an upset crab with a long sword trying to take over a dungeon. Fight through 7 handcrafted levels with a final boss at the very end!


# Controls
- ARROWS - move
- X - Attack (hold to charge and tap.for quick attack)
- C - Heal
- SPACE - Roll
Credits
All art and work was done by Sam Drugan (samlowercase)
Fonts come from Humble Fonts by somepx
Updates
- Fixed issue with level progress and credits screen(previously was loading the options menu instead of the credits)
2.
- Ported to work on mobile devices!
- Fixed issue with dead bodies blocking projectiles. And some wrong textures in the 6th stage.
Ratings
| Overall | 176th | 3.797⭐ | 130🧑⚖️ |
| Fun | 253th | 3.652⭐ | 130🧑⚖️ |
| Innovation | 518th | 3.09⭐ | 130🧑⚖️ |
| Theme | 706th | 3.094⭐ | 130🧑⚖️ |
| Graphics | 71th | 4.219⭐ | 130🧑⚖️ |
| Audio | 379th | 3.272⭐ | 127🧑⚖️ |
| Humor | 139th | 3.44⭐ | 119🧑⚖️ |
| Mood | 261th | 3.577⭐ | 126🧑⚖️ |
| Given | 23🗳️ | 18🗨️ |
✊ ))
Cool game!

Very inspiring.
@ghost-wave Thank you so much! Very fair about the spikes lmao. Would have liked some boss music but was running out of time. Maybe some time in the future!
Because the attack speed is so slow and potions are so abundant, I just rushed through enemies without killing them and just healed up.
Is the boss the big static guy with tentacles eyes or something ? I just killed him and then had to walk for a while before getting to another level. After this next level the game just kinda froze on a menu and I couldn't do anything, seemed like a weird end-game title, so I'm not sure if I finished the game or not^^.
The sprites are great, I enjoyed the game.
The sound of deflecting a ball was too loud for me, maybe it's no scaled by the volume? Also I found a bug: you can heal after dying.
Congrats for finishing your game :)
The game was fun, and I liked it enough to go to a boss.
I would have liked more different attacks, but in 48h maybe it was difficult to achieve. Also, I agree that the enemies probably give to many potions.
Overall, super good game and really, those graphics are insanely pretty o_o.
@holyblackcat That's strange about the sound. I'll look into it. And yeah forgot to disable healing after dting lmao. Thanks for letting me know!
@loig Another attack is probably a good idea, maybe a weaker attack with less endlag or a projectile of some kind. For the potions I tend to make jam games too hard in the past so this time I was going for the safer side lmao. Thanks for playing!
@masaru The charge attack does more damage which lets you kill enemies it a single hit if you're patient. That should probably have been communicated better in game! And yeah, the level transition is something I really wanted to add but was running out of time. Something for the future though! Glad you liked it and thanks for the compliments!
Nice work!
@rouge-dragon Thank you!
One thing that was a little frustrating was there was no indication of where in the y plane the shots were going to hit. Maybe adding a simple shadow would help? For instance, I was trying to walk between the two worms in one level but I was repeatedly hit by their shots even though I wasn't in line with them.
Fun story: I actually just tested an html5 game with controller support at random on itch, to see if an Xbox controller actually worked properly on a phone, only to find it was a LD game that I could rate :laughing: ! There's no escaping Ludum Dare I guess.
So, double congrats, your game is also very fun on a phone!
This was rather fun. The pixel art was absolutely awesome and I loved the parallax in the background. The enemy types were cool as well and I loved how you mixed them up in the encounters present in the game. The combat was nice though things did get a little repetitive. I liked that you could reflect the bullets spawned but it was annoying that they still collided with dead enemies. It was a little hard to tell if you'd get hit by the projectiles spawned by the boss. All it needed was a shadow or something for the projectiles.
Still though, the game was damn fun
very well-executed tho
and the tutorial workw reall well
neat little game, gg
Either way, this is a really good game with clear intent. All it is that it's lacking time, I bet.
* I don't know if charge works. Do you mean "prepare attack"?
* Greatly slow down movement when you prepare an attack instead of stopping for a bit of fine tuning and player agency?
* The potion drops are too common, which incite tanking and spanking through all of it.
* Which is entirely against what you're going for... but I bet you did it for playability!
* That said "H" is pretty far compared to the rest of the controls...
* The rolling was not obvious about the spikes in the tutorial, actually.
* Y'know, since you could just skip the whole spike bed..
* I thought you could roll back to also avoid incoming attacks, cancelling the charge.
* Maybe you should actually let the person traverse through spike to make it clear you could actually traverse it? I dunno...
* I don't know but I feel the hud should be at the bottom? Just to make sure the player is taking note of their health but that's just me.
* I don't want to say repetition, but repetition. That's not new to you when you literally just read this a few comments ago, but I don't blame you with the time restriction of Ludum Dare.. I honestly would do that too with the enemies.
I really wish there was more to this! You should really continue to improve it and maybe even let it be as a full game!!
Gameplay is simple but works well.
Found it a bit too easy maybe, and a background music would have been nice.
The combat was good, though it felt a bit clunky and slow. I think somebody already mentioned that the attack is a little slow, but I also think that being able to roll in any direction would help too, given the player's slow movement speed, and how the crab moves pretty slow.
But, that's nitpicking - awesome job!
Great game, good job.
The game is very well done. The mechanics are very good and sharp.
I lacked a story (no matter how simple it was) and certainly music! Music is sorely missed.
Congratulations for the game!


good at : combat system is so cute ; it si simple to controler but very funny ,and get hard when enemies gets more;
not so good at : bgm; hit effect; level design (levels guide , and completed a level the character jump down the platform will make a big difference ;
nice job :smile:
Only small things id say to alter is that there should be an indication of two things
1. When you can swing next
2. A charging meter for charging your attacks
These two things can make it feel abit clunky. HOWEVER
This is still such an awesome game was fun till the very end!
Great art and gameplay. Good job!
You really did a great job making a very fun and challenging game with only one attack button.
Incredible work
I did play through the whole game but mainly because of the written promise of a boss encounter - without that I'd probably have quit 1 or 2 levels beforehand, as the levels got a bit samey. The boss was very nice though, and overall it was a great entry!