Deeper & Deeper Research Ltd. by itsonrandom

Deeper & Deeper Research Ltd. is at the forefront of exobiological research, founded by the Deeper family at the end of the Binomial Dark Ages.
As a loyal Deeper & Deeper Research Ltd. employee, you are off on your first expedition to an unknown biome, to collect artifacts, solve mysteries, and ultimately get out in time for lunch.

Thank you for checking out the game! Check the links below to play on itch.io in the web player - no downloads required. ~I may re-upload with a better resolution but it's 1am and I have run out of coffee~ I have re-uploaded to change the resolution (note nothing else was changed). If you have any issues just leave a comment and I'll try to fix any game breaking stuff!
This was developed solo over 72 hours (and it really felt like 72 hours). All art and sound was developed by me over the weekend, I used the 2d platformer microgame from Unity as a starting point for player movement and their event system, but otherwise developed all the mechanics on top of that myself during the time period.
Controls:
- A, D: movement
- Space: Jump (in looooooow gravity)
- Left click: Interact
- Right click: Super secret mechanic you'll have to play the game to learn about.
- E: Consume health potion (there is a known bug with the health potion UI not showing up, if you get stuck at the end of the level try mashing E).
Known issues:
- Health potion UI bug (see above)
- Unable to jump when up against a wall - just jump without trying to move at the same time and you'll be allowed to jump. Desperately wanted to fix this one but my brain is dead.
- Floating into the sky at the end of the level - is it a bug? Is it a feature? Who knows
| Link | https://itsonrandom.itch.io/ldjam48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeper-deeper-research-ltd |
Ratings
| Overall | 1625th | 3.017⭐ | 32🧑⚖️ |
| Fun | 1618th | 2.79⭐ | 33🧑⚖️ |
| Innovation | 806th | 3.3⭐ | 32🧑⚖️ |
| Theme | 1686th | 2.839⭐ | 33🧑⚖️ |
| Graphics | 1018th | 3.597⭐ | 33🧑⚖️ |
| Audio | 1195th | 2.593⭐ | 29🧑⚖️ |
| Humor | 1103th | 2.44⭐ | 27🧑⚖️ |
| Mood | 1489th | 3.018⭐ | 30🧑⚖️ |
| Given | 22🗳️ | 37🗨️ |
I really like the art, the character has an neat waiting animation.
I ran into a bug where the stonewall doesn't lift visually if you do it twice but luckily the audio works so I was able to just go through.
overall good job!
collision handling and sprite animation could have used a bit more polish but this is a very memorable entry for sure
Just a note: I encountered a bug that once I opened a door, if I didn't get through it in time no amount of button jumping would make it open again. Otherwise it was really neat.
This had pretty nice visuals and I liked the concept.
Nice job!
WHen I tried using the super secret right mouse click mechanic from the get go I was confused and then when I saw what it was really for that was a fun moment. I also liked the slight panic of oh no how od I get everything back and then being able to trut the process and learn along with the game.
Learning what was for lunch was also a very fun moment! Cool game!
It was a bit buggy! I managed to get stuck in the first door's pillar and floated upwards. When I got to the second duplicating totem I could not switch between the characters, they both moved at the same time.
I was stuck on a bug when I couldn't select one of the bodies, when there were 3 of them, as people describing above