Deep Sea Diver by gimbalock

[raw]
made by gimbalock for Ludum Dare 48 (COMPO)

Description:

The game is simple! Dive as deep as you can, without hitting to many jellyfish, and without running out of oxygen.

Controls

You use the arrow keys to control the diver. Try to avoid the jellyfish and collect oxygen bubbles to stay alive.

Programs used:

All programs used are free to use!

  • Stencyl
  • Pixlr.com
  • Pixilart.com
  • Audacity

screenshot_01.png

screenshot_02.png

The jam story

Because it's the first time I'm using Stencyl I wanted to plan a game I could do in 24 hours. So I would have 24 hours just to export, troubleshoot and upload the game. My time management skills were up to par, and I finished my game within 24H including music and sfx.

Good thing I did finish early, because my lack of experience with flash, HTML and Itch.io gave me some trouble. First I exported a flash version, and realised it wouldn't play on Itch.io because Flash is not supported. (I thought it was still possible, if the user forced Flash to run)

Then I had to export all sfx again as .ogg files, needed for the HTML export. Then I uploaded it to Itch.io, but couldn't get the resolution and controls to work right. If I embedded the game, the up and down arrow would scroll the page on the web site, even with focus on the game. If I forced fullscreen, the game (as it looks now) would be anchored in the top left corner. Well, at least it's working.

I learned a lot from this jam. I like how easy and intuitive Stencyl is, even though it is a little unstable and buggy. It's so quick and easy to get something going in a short amount of time. And for me, it's only a plus that it is visual building blocks, and you don't necessarily need to code.

I wish you all a happy Ludum Dare 48, and I look forward to get your feedback, and to try out your submissions aswell!

Gimbalock

Ratings

Overall 560th 3.304⭐ 25🧑‍⚖️
Fun 589th 3.109⭐ 25🧑‍⚖️
Innovation 837th 2.348⭐ 25🧑‍⚖️
Theme 337th 3.761⭐ 25🧑‍⚖️
Graphics 365th 3.565⭐ 25🧑‍⚖️
Audio 151th 3.717⭐ 25🧑‍⚖️
Mood 223th 3.652⭐ 25🧑‍⚖️
Given 45🗳️ 13🗨️

Feedback

James Gillespie
25. Apr 2021 · 18:47 UTC
Got to 1000m before a went for a bubble I shouldn't have and met a deep brine-y end. Loved the movement and will come back to rate.
Hestrateja
25. Apr 2021 · 22:44 UTC
Ignoring the fact that it is impossible to run out of air. The game is pretty, simple and relaxing. My game is also about diving, kind of...
liammasters
25. Apr 2021 · 23:15 UTC
The music and are create a really nice atmosphere. I feel like it's a little too easy, at least from the start. It would be nice if the difficulty ramped up faster.
Mizatorian
26. Apr 2021 · 00:40 UTC
Loved that it was easy for me to play. I dont like games with high difficulty. Lovely sounds and movement. First time hearing about Stencyl.
pvp
26. Apr 2021 · 17:35 UTC
Charming and relaxing game.
GeneralSturgeon
26. Apr 2021 · 17:36 UTC
Lovely mood! Kudos for trying a new engine for the first time during a LD-compo. Great work!
Linus Lindberg
26. Apr 2021 · 17:36 UTC
I like the art. It was a good entry. I would like to see more variation in the enemies.
John Gabriel
26. Apr 2021 · 17:36 UTC
Simple, but well presented. I like the fact that the jellyfish get bigger and more abundant the further down you go - the increasing challenge keeps the game from becoming boring.

My score:
![2021-04-26 18_36_51-Clipboard.png](///raw/a54/e1/z/3dc23.png)
neonjeff
26. Apr 2021 · 17:38 UTC
I liked the mood of this a lot! The music fit the underwater feel and it was very clear how it worked. I've never seen Stencyl before, but it seemed to work for me!
Gaminghamster
26. Apr 2021 · 17:42 UTC
1255m :D
A very well executed entry ^^
The style was cute and the music was soothing, so it all seemed like a very relaxing experience.
That changed though around 800m and suddenly I was focusing pretty hard to catch the few bubbles that arrived and avoid the onslaught of jellyfish :D

I enjoyed this ^^
dhim
26. Apr 2021 · 17:56 UTC
When does it start ?
Edit: Ok I pushed the dive button offscreen and was patiently waiting for something!!!
FussenKuh
26. Apr 2021 · 17:56 UTC
Nice, simple take on the theme. If there's one thing I've learned from your game it's that there are a LOT of jellyfish in the ocean! You've created a well balanced and nicely polished game in 24 hours. I appreciated reading your Jam story. I greatly enjoy getting insights into developers' development mindset. Kudos to you for realizing that your LD 48 story was going to be one of learning about new tools and planning your time accordingly. Great work!
John Harper
26. Apr 2021 · 18:21 UTC
Nice visuals and great ambient sound/music. I liked how tranquil it sounded.
I noticed that the "Dive" button can be hit by the diver before starting the game.
Is that an intentional easter-egg?
Also liked the oxygen refill / bubble mechanic. Nice work!
🎤 gimbalock
26. Apr 2021 · 19:21 UTC
@john-harper @dhim Haha, nice spotted. It's actullay a mistake that I didn't remove the collision box on that button. So it's actually possible to push the DIVE button off screen and not be able to start the game. Oops, my bad!
Quinn_Patrick
27. Apr 2021 · 01:56 UTC
So, I guess a few people have already said this, but it took me a while to figure out how to start, especially since you can very easily dispose of the start button without even realizing what it is. That being said, the atmosphere in this game is awesome. I just wish that the sound effects were more appropriate and fit better with the music, which is great.
Fractal Flower Girl
27. Apr 2021 · 17:12 UTC
I also made a diving game and I thought it was interesting to see the similarities and differences. The game was very fun, and I like the graphics and music.
fractalsunrise
27. Apr 2021 · 17:42 UTC
I liked how the background got darker as you went down, and the parallax was simple but really effective. The physics and control felt good, though I wished my diver was a bit shorter to fit between the jellyfish better! It would be neat if the oxygen tank indicator was like a progress bar - I found it easy to not realize how much air I had left - but great job!
steelax
28. Apr 2021 · 17:28 UTC
this game is just chill. the music complimented the type of game really well and i really enjoyed playing, the art was simple but nice
ShaunJS
30. Apr 2021 · 15:40 UTC
Thanks for submitting! I hope my in-stream feedback was helpful!
Bauke Regnerus
30. Apr 2021 · 15:48 UTC
Like you say in the instructions, this game is created in a short time for a reason. Good job on everything working fine. The hit boxes are a bit of a guess for me. It's not doing anything special rn, but it's a solid foundation to expend further upon. And you learned something new, that's the most important. Good job.
MeritCoding
01. May 2021 · 11:01 UTC
Feedback
- So relaxing
- The audio was good
- I got a score of 400
kuviman
01. May 2021 · 13:33 UTC
Got to 1000m, nice little game. Like the music, very chill