Freefall by timujin

[raw]
made by timujin for Ludum Dare 48 (COMPO)

Try to collect as many coins as possible without dying.

Screenshot 2021-04-25 15.30.50.png

Ratings

Overall 666th 3.143⭐ 23🧑‍⚖️
Fun 567th 3.143⭐ 23🧑‍⚖️
Innovation 684th 2.786⭐ 23🧑‍⚖️
Theme 573th 3.381⭐ 23🧑‍⚖️
Graphics 817th 2.524⭐ 23🧑‍⚖️
Humor 497th 2.324⭐ 19🧑‍⚖️
Mood 809th 2.294⭐ 19🧑‍⚖️
Given 7🗳️ 15🗨️

Feedback

liammasters
25. Apr 2021 · 21:05 UTC
Basic graphics but the level generation is really cool!
Chiller
26. Apr 2021 · 02:31 UTC
I Had fun, I think my best score was mid 40s. I think that this could be a fantastic mobile game.
ElSombrero
26. Apr 2021 · 05:10 UTC
Simple but good
Like it
Jeffez
26. Apr 2021 · 08:35 UTC
The level generation is really good, I loved the game.
You could maybe change the button to restart . (I couldn't see my high score some time because I was trying to fly (And spamming the space button) when I died)
Great work !
IndigoWolf
26. Apr 2021 · 14:50 UTC
Very simple but still fun. The level generation was good and after the hassle with my entry I definitely have a new respect for it. Only annoyance was spikes spawning directly where I had to fall down without being able to see them.
Plazyqwerty
26. Apr 2021 · 14:56 UTC
Nice! :)
cheesepencil
26. Apr 2021 · 15:01 UTC
Procedurally generated levels? Epic <3
ETdoFresh
26. Apr 2021 · 15:06 UTC
I got lucky and got 103 one run through. I had the same argument as IndigoWolf, but once I learned the "chunks", it was easier to know what was ahead. Good stuff!
CmdrApollo
26. Apr 2021 · 17:07 UTC
I really enjoy this game. Keep it up. Always love randomly generated levels.
FussenKuh
27. Apr 2021 · 18:54 UTC
The random-ish levels kept the game interesting... however, it also meant that I never really got the opportunity to learn from my mistakes which makes them a double edged sword. The constantly dropping spiked ceiling always kept me racing to drop deeper into the game, which fits the theme rather nicely. Good job!
trieckaga
29. Apr 2021 · 21:43 UTC
Fun game, nice control and 2d physics but I'd like to see more bottom-space screen parts because sometimes I just can't see where I fall.
Rolle
01. May 2021 · 13:41 UTC
Heeey, endless runners rule! And I'm nit saying that because I made one too... :stuck_out_tongue_winking_eye:

Wow, you implemented a random/proc gen level? I thought of doing that but didn't think I would have the time to test all that out. So nice work on that! :thumbsup:

Drawbacks with rand/proc levels is that they are not always perfect and make it frustrating sometimes since you don't get the feeling you are given a serious chance to go further.

Really fun game, loved the graphics also, and really cool levler-gen! :rocket:
zzox
13. May 2021 · 22:52 UTC
Nice work, pretty hard at first but once I learned to float down slowly in each new section I was able to get the hang of it.
TotteriLudum
16. May 2021 · 17:24 UTC
I like the randomly/semi-randomly generated levels, it really makes each playthrough different! I think this could become a good mobile game with a few tweaks and upgraded graphics. One tweak i would make is decreasing fall speed/acceleration slightly to make the game easier. Well done!
Vivien Fargette
16. May 2021 · 18:51 UTC
Quite a fun game, as a lot of other comment pointed out, the level generation is pretty cool for replayability. I would give an easy start to get the hang of it to start the level tho (or a slower speed for the death from above) to let the player get a better grip on the gameplay. Good job overall
luthwyhn
16. May 2021 · 19:36 UTC
The controls seemed like they could be tweaked a bit for more fluid, less tedious play, but I really liked the dynamic stages