Hungry Jungle by mitsu.artemius
Dive deeper and deeper into the Hungry Jungle! A single survivor finds himself in a peculiar place, riddled with odd plants and dangerous creatures. Are there other survivors in the jungle? Will he be able to assemble a team, and find his way out?
This is a procedurally generated dungeon-like jungle game with a huge scope for the short time-span!
There's a ranged + melee combat system with 6 different monsters and 6 weapons. There are 4 character types that you can find, each with some internal variation. There are also 14 different berry-bushes, which brings us to the question: How did humans find out which plants are safe to eat? Well, I suppose you will find the answer to this question if you want to beat the game!
Controls: The game only uses mouse controls. Right click + drag to select characters and left click (once) to interact with objects in the game.



Ratings
| Overall | 1209th | 3.348⭐ | 25🧑⚖️ |
| Fun | 1583th | 2.841⭐ | 24🧑⚖️ |
| Innovation | 1072th | 3.091⭐ | 24🧑⚖️ |
| Theme | 1187th | 3.432⭐ | 24🧑⚖️ |
| Graphics | 1025th | 3.591⭐ | 24🧑⚖️ |
| Audio | 906th | 3.205⭐ | 24🧑⚖️ |
| Humor | 809th | 2.795⭐ | 24🧑⚖️ |
| Mood | 986th | 3.45⭐ | 22🧑⚖️ |
| Given | 38🗳️ | 24🗨️ |
Overall a fun game though, good job!
My second playthrough I made it to room 6, before I tried 2 different berries that instantly kill you and lost.
The game was cute, and it was surprising being able to play as three people at once. It was hard to select enemies by clicking on them though, maybe a larger area around them that could be clicked would be helpful.
After a few levels I stopped trying new berries as most of them were far to deadly. Then, I stopped losing my men and reached a critical number of them making me one shot every enemy (except the big monkey that needed maybe three shots). Overall, a good entry, but I think that strategy lacks a bit.
Regarding the random generation, I think I found far too much men and I met not enough enemy for making the game challenging.
The insta-kill berries felt really bad; and generally just made me paranoid/hesitant to try new berry types as they appeared, or made me second guess whether one was lethal or not. I suppose that was probably the point, but it felt a bit too punishing.
Controls also slowly drove me nuts, they just weren't very intuitive to me for some reason.
Past that though, the game itself is pretty neat. A fascinating mixture of RTS and exploration that really works well.
Impressive scope for jam game!
Still, I want to emphasize that it was really impressive how many things you got into the game (it was a LOT longer than I expected), and it was definitely well-made.
Crazy project tho, tackling RTS and procedural generation, Bravo. (went to room 18, never spotted any impossible to reach places or anything)
Well done!