Sheep Deeper by Kusaihana
Sheep Deeper - not so easy way to count the sheep before sleep. A game which tests your working memory.

The game requires remembering a sequence of spoken colors and a colors of sheep passing, and identifying when sheep or sound matches the one that appeared N steps earlier.
You can use both keyboard arrows and mouse cursor to choose the options on the screen.
P.S. Based on dual N-back performance task.
A mini example as a tutorial:
1-back: You click 'color match' when the previous sheep has the same color as the current one. Similarly, you have a match if the audio is the same as previous audio. - * * note that, visual and sound is completely separate tracking * *
2-back: You need to remember 2 steps earlier and click if the sheep color is the same as the sheep passes two earlier. Same goes for audio.
So there are two types of mistakes; not pressing when you should have and pressing when you should not have. As you press correctly, you go into a deeper sleep, enjoy!
Other Details:
Unity3D and Adobe Photoshop
solo developed in about 8 hours :clock8:
experimented with watercolors :paintbrush:
recorded my voice on phone, sorry for that :speaknoevil:
| Link | https://kusaihana.itch.io/sheep-deeper |
| Link | https://kusaihana.itch.io/sheep-deeper |
| Link | https://kusaihana.itch.io/sheep-deeper |
| Original URL | https://ldjam.com/events/ludum-dare/48/sheep-deeper |
Ratings
| Overall | 627th | 3.2⭐ | 22🧑⚖️ |
| Fun | 766th | 2.738⭐ | 23🧑⚖️ |
| Innovation | 178th | 3.737⭐ | 21🧑⚖️ |
| Theme | 663th | 3.2⭐ | 22🧑⚖️ |
| Graphics | 506th | 3.357⭐ | 23🧑⚖️ |
| Audio | 550th | 2.895⭐ | 21🧑⚖️ |
| Humor | 270th | 2.938⭐ | 18🧑⚖️ |
| Mood | 619th | 2.974⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 0🗨️ |
Some more explanation, or a tutorial at the beggining would be nice.
It was a lot of try and error to figure out the game
Edit: Ok I get it now. It's hard
This game drove us all insane, as you'll probably see in the VOD. Our working memory is......definitely something wanting. :sweat_smile: I think a more clear tutorial in-game would have gone a long way, but we eventually figured it out!
...Didn't help us and our melting brains though... :stuck_out_tongue: