To the Core by Eric Smith

Created for the Ludum Dare #48 Jam. The theme was Deeper and Deeper.
The world has stopped spinning. Drill to the earths core and place a nuke to get it spinning again.
WSAD is all you need.
Each trailer provides 100 units of power. Avoid hazards like lava and gas pockets that will damage and destroy your trailers.
As you drill you will use up power. Collect unobtainium ore to replenish power. Running out of power will strand you and it's game over and the world dies. Already drilled areas will not use power.
When you reach the core, the nuke will be placed with a 5 minute timer. Return to the surface and dock on the tower to win! If you don't make it before the nuke explodes, you will die. But the world will be saved.
The game is based loosely on the movie The Core starring Hillary Swank.
| Link | https://zerkywerky.itch.io/to-the-core |
| PC | https://zerkywerky.itch.io/to-the-core |
| Original URL | https://ldjam.com/events/ludum-dare/48/to-the-core-1 |
Ratings
| Overall | 825th | 3.565⭐ | 33🧑⚖️ |
| Fun | 833th | 3.403⭐ | 33🧑⚖️ |
| Innovation | 1039th | 3.113⭐ | 33🧑⚖️ |
| Theme | 191th | 4.177⭐ | 33🧑⚖️ |
| Graphics | 1192th | 3.419⭐ | 33🧑⚖️ |
| Audio | 877th | 3.233⭐ | 32🧑⚖️ |
| Humor | 479th | 3.259⭐ | 31🧑⚖️ |
| Mood | 1063th | 3.383⭐ | 32🧑⚖️ |
| Given | 23🗳️ | 41🗨️ |
I'll never forget that face
The sounds fulfill their purpose.
The graphics are fine, the graphics for the story part were hilarious.
The story itself is - well nearly the same story as the Movie "the core", but thats fine, we have a good reason to drill into the earth.
We have 5 different triles, each of them fulfills their purpose. I found a "trick" to not go out of energy.
So we have to make some strategic decisions, while playing the game, which adds some kind of depth - wich is good.
Sadly i have not seen the bomb explosion - so i don't know if you have any nice animation or as you said "crappy" art for the story :D
As the map is randomly generated, the game has a replayability potential.

Liked the atmospheric music and sounds. Art and story were quite funny but actually, really well done.
Great job! Enjoyed playing it!

Loved the reference! I really liked that movie!
The "power stones" are really well distributed!
The dangerous patchs are a little hard to see, and the level is a little to long in my opinion, but Really enjoyed the game!!!
That's a fun game ! I never managed to get to the bottom, I keep getting out of fuel at around 3/4 of the way.But I like the concept and it's well executed ! Even there are a lot of mining games in this jam, you managed to find an original plot around it, so GG !
I loved the writing in the intro - you can always win me over with making fun of movie disasters :wink: And the game itself was quite fun. The controls are solid and responsive, tileset is pleasant and informative. Although the dimmer tiles could be even dimmer to be easier to spot. But, on the other hand, the dimness level was probably calculated, so I would fall into traps!
I enjoyed the game overall and the earth is safe for another day!

The idea of effectively building a maze that you had to navigate back out of was really clever. Enjoyed very much, thanks for making this!
Decent game. Thanks for the entry I had fun playing.

Very very close.. (based on 2nd play)
Welp, after 3rd run, I finally made it back!
Best Strat. for that case is to drill straight down and only branch when you are perpendicular towards those blue (fuel-crystals). Those Lava Tiles are quite unpredictable on its spread (leading to diverge the path)..(I was thinking at first encounter it triggered the 'floor-of-death' sequence..
Funny Prologue/Story
Suggestions:
1. Have Tiles collapse (like Boulder Dash / Mr.Driller for that extra depth of difficulty)
2. Perhaps Drill Cooldown (chance of Overheat for rapid consecutive direction of drilling)
3. Water into the mix: encounter pockets of water, may aid on overheat but its surrounding tiles turn to mud/clay or water collide lava to turn to obsidian [very very stubborn?] (changes to stubborn tiles)
4. after a run or two I get to see that semi-tinged tile that's likely to be that 'toxic-green cloud', would be neat to have a RNG for 'layers' of those tiles but sometimes it's either the cloud or it's a 'gravel-tile' a speed bonus of descending double the tiles (like a 'Gravel' effect from Minecraft), and cloud tiles slightly spread or eventually move within couple of turns..
Neat!